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- using System.Collections;
- using System.Collections.Generic;
- using System.Globalization;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- using UnityEngine.UI;
- public class Editor2DController : MonoBehaviour
- {
- public InputField Image;
- public InputField SizeX;
- public InputField SizeY;
- public GameObject plane;
- CultureInfo culture = CultureInfo.CreateSpecificCulture("eu-ES");
- // Start is called before the first frame update
- void Start()
- {
-
- }
- // Update is called once per frame
- void Update()
- {
-
- }
- public void UpdatePanel()
- {
- if (!Image.text.Equals(""))
- StartCoroutine(SendingFormController.LoadImage(Image.text, plane));
- var x = 1f;
- if (!SizeX.text.Equals(""))
- x = float.Parse(SizeX.text, CultureInfo.InvariantCulture);
- var y = 1f;
- if (!SizeY.text.Equals(""))
- y = float.Parse(SizeY.text, CultureInfo.InvariantCulture);
- plane.transform.localScale = new Vector3(x, 1, y);
- var scale = plane.transform.localScale;
- plane.transform.position = new Vector3(scale.x * 5, 0, scale.z * 5);
- }
- public void Save()
- {
- SceneManager.LoadScene("Location");
- }
- public void Back()
- {
- SceneManager.LoadScene("Location");
- }
- }
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