WorkerController.cs 14 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using System.Threading;
  6. using UnityEngine;
  7. using UnityEngine.SceneManagement;
  8. using UnityEngine.UI;
  9. public class WorkerController : MonoBehaviour
  10. {
  11. public static Dictionary<uint, List<Structure>> Workers = new Dictionary<uint, List<Structure>>();
  12. List<Structure> structures = new List<Structure>();
  13. public static List<Structure> TestStructures = new List<Structure>();
  14. List<DateTime> dates = new List<DateTime>();
  15. List<uint> locations = new List<uint>();
  16. public GameObject WorkersList; // scroll content
  17. public Dropdown DropdownLocation;
  18. public Dropdown DropdownData;
  19. public InputField inputField_date;
  20. public InputField inputField_location;
  21. public GameObject StartHour;
  22. public GameObject StartMin;
  23. public GameObject StartSec;
  24. public GameObject EndHour;
  25. public GameObject EndMin;
  26. public GameObject EndSec;
  27. public GameObject StartStopButton;
  28. static GameObject sStartStopButton;
  29. public GameObject ErrorDialog;
  30. public GameObject ButtonPlay;
  31. //public GameObject Time;
  32. static Client client = new Client();
  33. public List<GameObject> maps;
  34. static List<bool> starting = new List<bool>(); // для остановок
  35. public static Dictionary<uint, bool> end_send = new Dictionary<uint, bool>(); // определение завершения загрузки
  36. bool real_time = false;
  37. int interval = 1;
  38. float nextTime = 0;
  39. //List<bool> StartStop = new List<bool>();
  40. // Start is called before the first frame update
  41. void Start()
  42. {
  43. WorkerMarker(4);
  44. WorkerMarker(356);
  45. sStartStopButton = StartStopButton;
  46. foreach (var s in structures.Select(s => s.acc_id).Distinct())
  47. WorkerMarker(s);
  48. foreach (var s in structures.Select(s => s.ts.Date).Distinct())
  49. {
  50. dates.Add(s);
  51. DropdownData.options.Add(new Dropdown.OptionData(s.ToString("dd.MM.yyyy")));
  52. }
  53. //foreach (var s in structures.Select(s => s.location_id).Distinct())
  54. //{
  55. // locations.Add(s);
  56. DropdownLocation.options.Add(new Dropdown.OptionData("22 Офис Ижевск"));
  57. DropdownLocation.options.Add(new Dropdown.OptionData("25"));
  58. inputField_date.text = DateTime.Now.ToString("dd.MM.yyyy");
  59. //}
  60. }
  61. int active_location = 0;
  62. // Update is called once per frame
  63. void Update()
  64. {
  65. if (active_location != DropdownLocation.value)
  66. {
  67. maps.ElementAt(active_location).SetActive(false);
  68. maps.ElementAt(DropdownLocation.value).SetActive(true);
  69. active_location = DropdownLocation.value;
  70. switch (DropdownLocation.value)
  71. {
  72. case 0:
  73. inputField_location.text = "22";
  74. break;
  75. case 1:
  76. inputField_location.text = "25";
  77. break;
  78. }
  79. }
  80. foreach (var m in markers)
  81. {
  82. m.marker.SetActive(m.toggle.isOn);
  83. if (m.toggle.isOn && Workers.ContainsKey(m.acc_id) && starting.Last() && end_send[m.acc_id])
  84. {
  85. end_send[m.acc_id] = false;
  86. StartingAccPositiong(m);
  87. }
  88. }
  89. if (real_time && !inputField_location.text.Equals("") && Time.time >= nextTime)
  90. {
  91. var dateNow = DateTime.UtcNow.AddHours(3);
  92. //Time.GetComponent<Text>().text = dateNow.ToString();
  93. starting.Add(true);
  94. var location_id = uint.Parse(inputField_location.text);
  95. foreach (var m in markers)
  96. {
  97. if (m.toggle.isOn)
  98. {
  99. client.CoordinatesRequest(dateNow.AddSeconds(-2).Ticks, dateNow.Ticks, 1, location_id, m.acc_id);
  100. start = true;
  101. //end_send[m.acc_id] = false;
  102. }
  103. }
  104. nextTime += interval;
  105. }
  106. }
  107. public void Play()
  108. {
  109. real_time = !real_time;
  110. if(real_time) ButtonPlay.transform.GetChild(0).GetComponent<Text>().text = "Stop";
  111. else ButtonPlay.transform.GetChild(0).GetComponent<Text>().text = "Play";
  112. //Time.SetActive(true);
  113. }
  114. public static List<Marker> markers = new List<Marker>();
  115. public class Marker
  116. {
  117. public Toggle toggle { get; set; }
  118. public GameObject marker { get; set; }
  119. public uint acc_id { get; set; }
  120. }
  121. /// <summary>
  122. /// Создание маркера для сотрудника
  123. /// </summary>
  124. /// <param name="acc_id"></param>
  125. void WorkerMarker(uint acc_id)
  126. {
  127. var worker_toggle = Instantiate(Resources.Load("GameObjects/Toggle", typeof(Toggle))) as Toggle;
  128. worker_toggle.name = acc_id.ToString();
  129. worker_toggle.transform.GetChild(1).gameObject.GetComponent<Text>().text = acc_id.ToString();
  130. worker_toggle.transform.SetParent(WorkersList.transform);
  131. var worker_marker = Instantiate(Resources.Load("GameObjects/Capsule", typeof(GameObject))) as GameObject;
  132. worker_marker.name = "marker_" + acc_id.ToString();
  133. worker_marker.transform.GetChild(0).transform.GetChild(0).transform.GetChild(0).GetComponent<Text>().text = $"{acc_id}";
  134. worker_marker.GetComponent<Renderer>().material.color = UnityEngine.Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f);
  135. markers.Add(new Marker { acc_id = acc_id, marker = worker_marker, toggle = worker_toggle });
  136. }
  137. /// <summary>
  138. /// Смена положения маркера
  139. /// </summary>
  140. /// <param name="pause">Задержка</param>
  141. /// <param name="step">Шаг до нового положения</param>
  142. /// <param name="start_pos">Начальное положение</param>
  143. /// <param name="end_pos">Финальное положение</param>
  144. /// <param name="worker_marker">Маркер сотрудника</param>
  145. /// <param name="w">Данные из БД</param>
  146. /// <param name="count">Номер процесса/запуска</param>
  147. /// <param name="progress">Номер записи из БД</param>
  148. /// <param name="all">Всего записей из БД</param>
  149. /// <returns></returns>
  150. static IEnumerator MarkerPostion(float pause,float step, Vector3 start_pos, Vector3 end_pos, GameObject worker_marker, Toggle toggle, Structure w, int count, int progress, int all)
  151. {
  152. yield return new WaitForSeconds(pause);
  153. if (worker_marker.activeSelf == true && start && starting[count])
  154. {
  155. var x_position = Mathf.Lerp(start_pos.x, end_pos.x, step);
  156. var y_position = Mathf.Lerp(start_pos.z, end_pos.z, step);
  157. //Debug.Log($"marker name={worker_marker.name} time={pause} step={step} sec x={x_position} y={y_position} x0={start_pos.x} y0={start_pos.z} x1={end_pos.x} y1={end_pos.z}");
  158. worker_marker.transform.position = new Vector3(x_position, 0.5f, y_position);
  159. worker_marker.transform.GetChild(0).transform.GetChild(0).transform.GetChild(0).GetComponent<Text>().text = $"{w.acc_id} x={end_pos.x} y={end_pos.z}";
  160. toggle.transform.GetChild(1).gameObject.GetComponent<Text>().text = $"{w.acc_id} {w.ts.ToString("hh:mm:ss")} {progress + 1} из {all}";
  161. if(progress + 1 == all)
  162. {
  163. sStartStopButton.transform.GetChild(0).GetComponent<Text>().text = "Отобразить";
  164. starting[count] = false;
  165. start = false;
  166. }
  167. }
  168. }
  169. void Position(float step, Vector3 start_pos, Vector3 end_pos, GameObject worker_marker, Toggle toggle, Structure w, int count)
  170. {
  171. if (worker_marker.activeSelf == true && start && starting[count])
  172. {
  173. var x_position = Mathf.Lerp(start_pos.x, end_pos.x, Time.time - interval);
  174. var y_position = Mathf.Lerp(start_pos.z, end_pos.z, Time.time - interval);
  175. //Debug.Log($"marker name={worker_marker.name} time={pause} step={step} sec x={x_position} y={y_position} x0={start_pos.x} y0={start_pos.z} x1={end_pos.x} y1={end_pos.z}");
  176. worker_marker.transform.position = new Vector3(x_position, 0.5f, y_position);
  177. worker_marker.transform.GetChild(0).transform.GetChild(0).transform.GetChild(0).GetComponent<Text>().text = $"{w.acc_id} x={end_pos.x} y={end_pos.z}";
  178. toggle.transform.GetChild(1).gameObject.GetComponent<Text>().text = $"{w.acc_id} {w.ts.ToString("hh:mm:ss")}";
  179. }
  180. }
  181. //static IEnumerator RequestPostion(long ts, long te, uint loc, uint account_id)
  182. //{
  183. // client.CoordinatesRequest(ts, te, 1, loc);
  184. // yield return new WaitForSeconds(5);
  185. // foreach (var t in TestStructures)
  186. // Debug.Log(t);
  187. //}
  188. static bool start = false;
  189. /// <summary>
  190. /// Запуск отрисовки
  191. /// </summary>
  192. public void ButtonStart()
  193. {
  194. if (int.Parse(StartHour.GetComponent<InputField>().text) == 99) SceneManager.LoadScene("Editor");
  195. else start = !start;
  196. if (start)
  197. {
  198. starting.Add(true);
  199. var date = DateTime.Now; var error_date = false;
  200. try
  201. {
  202. date = DateTime.Parse(inputField_date.text);
  203. }
  204. catch (Exception e)
  205. {
  206. ErrorDialog.SetActive(true);
  207. error_date = true;
  208. var text = ErrorDialog.transform.GetChild(0).GetComponent<Text>().text = "Некорректный формат даты";
  209. start = false;
  210. }
  211. var time_start = date; //new DateTime(dates.ElementAt(DropdownData.value).Ticks);
  212. time_start = time_start.AddHours(int.Parse(StartHour.GetComponent<InputField>().text));
  213. time_start = time_start.AddMinutes(int.Parse(StartMin.GetComponent<InputField>().text));
  214. time_start = time_start.AddSeconds(int.Parse(StartSec.GetComponent<InputField>().text));
  215. Debug.Log(time_start);
  216. //var time_start = new DateTime(1, 1, 1, int.Parse(StartHour.GetComponent<InputField>().text), int.Parse(StartMin.GetComponent<InputField>().text), int.Parse(StartSec.GetComponent<InputField>().text));
  217. //var time_end = new DateTime(1, 1, 1, int.Parse(EndHour.GetComponent<InputField>().text), int.Parse(EndMin.GetComponent<InputField>().text), int.Parse(EndSec.GetComponent<InputField>().text));
  218. var time_end = date; //new DateTime(dates.ElementAt(DropdownData.value).Ticks);
  219. time_end = time_end.AddHours(int.Parse(EndHour.GetComponent<InputField>().text));
  220. time_end = time_end.AddMinutes(int.Parse(EndMin.GetComponent<InputField>().text));
  221. time_end = time_end.AddSeconds(int.Parse(EndSec.GetComponent<InputField>().text));
  222. // client.account_id = 356;
  223. //StartCoroutine(RequestPostion(time_start.Ticks, time_end.Ticks, 22, 356));
  224. if (!error_date)
  225. {
  226. try
  227. {
  228. var location_id = uint.Parse(inputField_location.text);
  229. foreach (var m in markers)
  230. {
  231. if (m.toggle.isOn)
  232. {
  233. client.CoordinatesRequest(time_start.Ticks, time_end.Ticks, 1, location_id, m.acc_id);
  234. //end_send[m.acc_id] = false;
  235. }
  236. }
  237. StartStopButton.transform.GetChild(0).GetComponent<Text>().text = "Остановить";
  238. }
  239. catch (Exception e)
  240. {
  241. ErrorDialog.SetActive(true);
  242. ErrorDialog.transform.GetChild(0).GetComponent<Text>().text = "Введите идентификатор локации";
  243. start = false;
  244. }
  245. }
  246. // var workers = structures.Where(w => w.ts >= time_start && w.ts <= time_end && w.location_id == int.Parse(DropdownLocation.options[DropdownLocation.value].text.ToString())).ToList();
  247. //foreach (var m in markers)
  248. // if (m.toggle.isOn)
  249. // StartingAccPositiong(m);
  250. }
  251. else
  252. {
  253. StartStopButton.transform.GetChild(0).GetComponent<Text>().text = "Отобразить";
  254. starting[starting.Count - 1] = false;
  255. }
  256. }
  257. public void ErrorDialogClose()
  258. {
  259. ErrorDialog.SetActive(false);
  260. }
  261. void StartingAccPositiong(Marker m)
  262. {
  263. var worker = Workers[m.acc_id].OrderBy(wr => wr.ts).ToList();
  264. if (worker.Any())
  265. {
  266. var offset = 0.1f;
  267. for (int i = 0; i < worker.Count; i++)
  268. {
  269. var w = worker.ElementAt(i);
  270. var start_pos = m.marker.transform.position;
  271. if (i != 0) start_pos = new Vector3(worker.ElementAt(i-1).coord_x /100f, 0.5f, worker.ElementAt(i-1).coord_y/100f);
  272. var end_pos = new Vector3(w.coord_x / 100f, 0.5f, w.coord_y / 100f);
  273. for (float j = 0; j <= 1.1f; j += 0.1f) // 1.1f из-за округления float
  274. {
  275. if(real_time) Position(j, start_pos, end_pos, m.marker, m.toggle, w, starting.Count - 1);
  276. else
  277. StartCoroutine(MarkerPostion(i + offset + j, j, start_pos, end_pos, m.marker, m.toggle, w, starting.Count - 1, i, worker.Count));
  278. }
  279. offset += 0.1f;
  280. }
  281. }
  282. }
  283. }