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- // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
- Shader "Unlit/DottedLineShader"
- {
- Properties
- {
- _RepeatCount("Repeat Count", float) = 5
- _Spacing("Spacing", float) = 0.5
- _Offset("Offset", float) = 0
- }
- SubShader
- {
- Tags { "RenderType" = "Transparent" "Queue" = "Transparent" }
- LOD 100
- Blend SrcAlpha OneMinusSrcAlpha
- ZWrite Off
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityCG.cginc"
- float _RepeatCount;
- float _Spacing;
- float _Offset;
- struct appdata
- {
- float4 vertex : POSITION;
- float2 uv : TEXCOORD0;
- fixed4 color : COLOR0;
- };
- struct v2f
- {
- float2 uv : TEXCOORD0;
- float4 vertex : SV_POSITION;
- fixed4 color : COLOR0;
- };
- v2f vert(appdata v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.uv = v.uv;
- o.uv.x = (o.uv.x + _Offset) * _RepeatCount * (1.0f + _Spacing);
- o.color = v.color;
- return o;
- }
- fixed4 frag(v2f i) : SV_Target
- {
- i.uv.x = fmod(i.uv.x, 1.0f + _Spacing);
- float r = length(i.uv - float2(1.0f + _Spacing, 1.0f) * 0.5f) * 2.0f;
- fixed4 color = i.color;
- color.a *= saturate((0.99f - r) * 100.0f);
- return color;
- }
- ENDCG
- }
- }
- }
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