PlayerController.cs 17 KB

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  1. using Assets.Scripts.Models;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using System.Threading;
  7. using UnityEngine;
  8. using UnityEngine.SceneManagement;
  9. using UnityEngine.UI;
  10. public class PlayerController : MonoBehaviour
  11. {
  12. public static Dictionary<uint, List<Structure>> Workers = new Dictionary<uint, List<Structure>>();
  13. public static List<Structure> TestStructures = new List<Structure>();
  14. public static List<Beacon> Beacons = new List<Beacon>();
  15. public GameObject WorkersList; // scroll content
  16. public Dropdown DropdownCompany;
  17. public Dropdown DropdownLocation;
  18. public Dropdown DropdownData;
  19. public GameObject inputField_date;
  20. //public InputField inputField_location;
  21. public GameObject TimeStart;
  22. public GameObject TimeEnd;
  23. public GameObject StartHour;
  24. public GameObject StartMin;
  25. public GameObject StartSec;
  26. public GameObject EndHour;
  27. public GameObject EndMin;
  28. public GameObject EndSec;
  29. public GameObject StartStopButton;
  30. public GameObject ErrorDialog;
  31. // public GameObject ButtonPlay;
  32. public Dropdown DropdownMode;
  33. public Toggle ToggleLine;
  34. public Toggle ToggleDisappearance;
  35. public GameObject DatePicker;
  36. Camera camera;
  37. public Toggle projection;
  38. public enum Mode { RealTime = 0, History = 1, Stop = 2 };
  39. public static Mode active_mode = Mode.Stop;
  40. int mode = 0;
  41. //public GameObject Time;
  42. static Client client;
  43. DateTimePicker Date;
  44. public List<GameObject> maps;
  45. static bool starting = false; // флаг остановки
  46. public static Dictionary<uint, bool> end_send = new Dictionary<uint, bool>(); // флаги завершения загрузки
  47. Dictionary<uint, MarkerMoving> moving = new Dictionary<uint, MarkerMoving>(); // флаги начала движения
  48. float interpolationPeriod = 0.1f;
  49. float time_realtime = 0;
  50. float time_draw = 0;
  51. public static List<User> users = new List<User>();
  52. public static bool users_load = false;
  53. public static bool beacons_load = false;
  54. uint location_id = 1;
  55. public static List<Location> locations;
  56. public static List<Marker> markers;
  57. //List<bool> StartStop = new List<bool>();
  58. // Start is called before the first frame update
  59. void Start()
  60. {
  61. DebugHelper.ActivateConsole();
  62. client = Client.instance;
  63. camera = Camera.main;
  64. markers = new List<Marker>();
  65. locations = new List<Location>();
  66. Date = DatePicker.GetComponent<DateTimePicker>();
  67. locations.Add(new Location { id = 1, name = "1 Братск" });
  68. locations.Add(new Location { id = 22, name = "22 Офис Ижевск" });
  69. locations.Add(new Location { id = 25, name = "25" });
  70. foreach(var l in locations)
  71. DropdownLocation.options.Add(new Dropdown.OptionData(l.name));
  72. DropdownCompany.options.Add(new Dropdown.OptionData("Тайшет"));
  73. DropdownCompany.options.Add(new Dropdown.OptionData("Тестовая"));
  74. DropdownCompany.options.Add(new Dropdown.OptionData("Братское"));
  75. }
  76. public static int active_location = 0;
  77. public static int active_company = 0;
  78. // Update is called once per frame
  79. void Update()
  80. {
  81. if (DropdownMode.value != mode)
  82. {
  83. StopProgress();
  84. active_mode = Mode.Stop;
  85. mode = DropdownMode.value;
  86. switch (DropdownMode.value)
  87. {
  88. case 0:
  89. DatePicker.SetActive(false);
  90. TimeStart.SetActive(false);
  91. TimeEnd.SetActive(false);
  92. break;
  93. case 1:
  94. DatePicker.SetActive(true);
  95. TimeStart.SetActive(true);
  96. TimeEnd.SetActive(true);
  97. break;
  98. }
  99. }
  100. if(active_company != DropdownCompany.value)
  101. {
  102. active_company = DropdownCompany.value;
  103. foreach(var m in markers)
  104. {
  105. Destroy(m.marker.gameObject);
  106. Destroy(m.marker_line.gameObject);
  107. Destroy(m.toggle.gameObject);
  108. }
  109. markers = new List<Marker>();
  110. client.SendGetUsers((uint) active_company + 1);
  111. }
  112. if (active_location != DropdownLocation.value)
  113. {
  114. maps.ElementAt(active_location).SetActive(false);
  115. maps.ElementAt(DropdownLocation.value).SetActive(true);
  116. active_location = DropdownLocation.value;
  117. switch (DropdownLocation.value)
  118. {
  119. case 0:
  120. location_id = 1;
  121. break;
  122. case 1:
  123. location_id = 22;
  124. break;
  125. case 2:
  126. location_id = 25;
  127. break;
  128. }
  129. foreach (var b in Beacons)
  130. {
  131. Destroy(b.beacon);
  132. Destroy(b.button);
  133. }
  134. Beacons = new List<Beacon>();
  135. client.BeaconsRequest((uint)locations[DropdownLocation.value].id);
  136. }
  137. time_draw += Time.deltaTime;
  138. if (time_draw >= interpolationPeriod)
  139. {
  140. foreach (var m in markers.Select((value, i) => (value, i)))
  141. {
  142. m.value.marker.SetActive(m.value.toggle.isOn);
  143. if (m.value.toggle.isOn && Workers.ContainsKey(m.value.acc_id) && starting && end_send[m.value.acc_id])
  144. {
  145. //end_send[m.value.acc_id] = false;
  146. // moving.Add(true);
  147. //if (markers.Count - 1 == m.i)
  148. StartingAccPositiong(m.value);
  149. var temp = Workers.Values.Max(v => v.Count);
  150. if (active_mode == Mode.History && m.i == temp - 1 && moving[moving.Keys.Last()].step >= 1f)
  151. {
  152. StopProgress();
  153. }
  154. if (active_mode == Mode.RealTime && moving[moving.Keys.Last()].index == 1)
  155. {
  156. starting = false;
  157. }
  158. }
  159. }
  160. time_draw -= interpolationPeriod;
  161. }
  162. //time_realtime += Time.deltaTime;
  163. if (active_mode == Mode.RealTime /*&& !inputField_location.text.Equals("")*/ /*&& time_realtime >= interpolationPeriod*/ && !starting)
  164. {
  165. //time_realtime -= interpolationPeriod;
  166. //var location_id = uint.Parse(inputField_location.text);
  167. foreach (var m in markers)
  168. {
  169. if (m.toggle.isOn)
  170. {
  171. client.CoordinatesRequest(0, 0, 1, location_id, m.acc_id);
  172. end_send[m.acc_id] = false;
  173. }
  174. }
  175. starting = true;
  176. }
  177. if (ToggleLine.isOn)
  178. {
  179. foreach (var m in markers)
  180. m.marker_line.gameObject.SetActive(true);
  181. ToggleDisappearance.interactable = true;
  182. }
  183. else
  184. {
  185. foreach (var m in markers)
  186. {
  187. m.marker_line.gameObject.SetActive(false);
  188. m.marker_line.positionCount = 0;
  189. }
  190. ToggleDisappearance.interactable = false;
  191. }
  192. if (projection.isOn)
  193. {
  194. camera.orthographic = true;
  195. }
  196. else
  197. {
  198. camera.orthographic = false;
  199. }
  200. if (users_load)
  201. {
  202. users_load = false;
  203. foreach (var u in users.OrderBy(u => u.id))
  204. WorkerMarker(u, Color.green);
  205. }
  206. if (beacons_load)
  207. {
  208. beacons_load = false;
  209. foreach (var b in Beacons)
  210. AddBeacon(b);
  211. }
  212. }
  213. /// <summary>
  214. /// Создание маркера для сотрудника
  215. /// </summary>
  216. /// <param name="acc_id"></param>
  217. void WorkerMarker(User user, Color color)
  218. {
  219. var toggle = Instantiate(Resources.Load("GameObjects/Toggle", typeof(Toggle))) as Toggle;
  220. toggle.name = $"{user.id}";
  221. toggle.transform.GetChild(1).gameObject.GetComponent<Text>().text = $"{user.id} {user.name}";
  222. toggle.transform.SetParent(WorkersList.transform);
  223. toggle.isOn = false;
  224. var marker = Instantiate(Resources.Load("GameObjects/Capsule", typeof(GameObject))) as GameObject;
  225. marker.name = $"marker_{user.id}";
  226. marker.transform.GetChild(0).transform.GetChild(0).transform.GetChild(0).GetComponent<Text>().text = $"{user.id}";
  227. marker.transform.SetParent(GameObject.Find("Markers").transform);
  228. marker.GetComponent<Renderer>().material.color = color; // UnityEngine.Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f);
  229. var marker_line = Instantiate(Resources.Load("GameObjects/Line", typeof(LineRenderer))) as LineRenderer;
  230. marker_line.name = $"marker_line_{user.id}";
  231. marker_line.startColor = color;
  232. marker_line.endColor = Color.white;
  233. marker_line.material.color = color;
  234. marker_line.transform.SetParent(GameObject.Find("Markers").transform);
  235. markers.Add(new Marker { acc_id = user.id, marker = marker, toggle = toggle, marker_line = marker_line });
  236. }
  237. /// <summary>
  238. /// Смена положения маркера
  239. /// </summary>
  240. /// <param name="step">Шаг до нового положения</param>
  241. /// <param name="start_pos">Начальное положение</param>
  242. /// <param name="end_pos">Финальное положение</param>
  243. /// <param name="marker">Маркер сотрудника</param>
  244. /// <param name="w">Данные из БД</param>
  245. /// <param name="progress">Номер записи из БД</param>
  246. /// <returns></returns>
  247. void Position(float step, Vector3 start_pos, Vector3 end_pos, Marker marker, Structure w, string progress)
  248. {
  249. if (marker.marker.activeSelf == true)
  250. {
  251. var x_position = Mathf.Lerp(start_pos.x, end_pos.x, step);
  252. var y_position = Mathf.Lerp(start_pos.z, end_pos.z, step);
  253. //Debug.Log($"marker name={worker_marker.name} time={pause} step={step} sec x={x_position} y={y_position} x0={start_pos.x} y0={start_pos.z} x1={end_pos.x} y1={end_pos.z}");
  254. var new_position = new Vector3(x_position, 0.5f, y_position);
  255. if (marker.marker.transform.position != new_position)
  256. {
  257. marker.marker.transform.position = new Vector3(x_position, 0.5f, y_position);
  258. marker.marker_line.SetPosition(marker.marker_line.positionCount++, new Vector3(x_position, 0, y_position));
  259. if(ToggleDisappearance.isOn)marker.marker_line = LineDisappearance(marker.marker_line);
  260. }
  261. marker.marker.transform.GetChild(0).transform.GetChild(0).transform.GetChild(0).GetComponent<Text>().text = $"{w.acc_id} x={end_pos.x} y={end_pos.z}";
  262. marker.toggle.transform.GetChild(1).gameObject.GetComponent<Text>().text = $"{w.acc_id} {w.ts:hh:mm:ss}{progress}";
  263. }
  264. }
  265. /// <summary>
  266. /// Запуск отрисовки
  267. /// </summary>
  268. public void ButtonStart()
  269. {
  270. if (active_mode == Mode.Stop)
  271. foreach (var m in markers)
  272. m.marker_line.positionCount = 0;
  273. var button_text = StartStopButton.transform.GetChild(0);
  274. switch (DropdownMode.value)
  275. {
  276. case 0:
  277. //real_time = !real_time;
  278. if (active_mode == Mode.Stop/*real_time*/)
  279. {
  280. active_mode = Mode.RealTime;
  281. button_text.GetComponent<Text>().text = "Остановить";
  282. }
  283. else
  284. {
  285. active_mode = Mode.Stop;
  286. button_text.GetComponent<Text>().text = "Отобразить";
  287. }
  288. break;
  289. case 1:
  290. if (int.Parse(StartHour.GetComponent<InputField>().text) == 99) SceneManager.LoadScene("Editor3D");
  291. else
  292. {
  293. if (active_mode == Mode.Stop/*real_time*/) active_mode = Mode.History;
  294. else active_mode = Mode.Stop;
  295. }//history_start = !history_start;
  296. if (active_mode == Mode.History/*history_start*/)
  297. {
  298. starting=true;
  299. var date = Date.Date;
  300. var time_start = date; //new DateTime(dates.ElementAt(DropdownData.value).Ticks);
  301. time_start = time_start.AddHours(int.Parse(StartHour.GetComponent<InputField>().text));
  302. time_start = time_start.AddMinutes(int.Parse(StartMin.GetComponent<InputField>().text));
  303. time_start = time_start.AddSeconds(int.Parse(StartSec.GetComponent<InputField>().text));
  304. Debug.Log(time_start);
  305. var time_end = date; //new DateTime(dates.ElementAt(DropdownData.value).Ticks);
  306. time_end = time_end.AddHours(int.Parse(EndHour.GetComponent<InputField>().text));
  307. time_end = time_end.AddMinutes(int.Parse(EndMin.GetComponent<InputField>().text));
  308. time_end = time_end.AddSeconds(int.Parse(EndSec.GetComponent<InputField>().text));
  309. foreach (var m in markers)
  310. {
  311. if (m.toggle.isOn)
  312. {
  313. client.CoordinatesRequest(time_start.Ticks, time_end.Ticks, 1, location_id, m.acc_id);
  314. end_send[m.acc_id] = false;
  315. }
  316. }
  317. button_text.GetComponent<Text>().text = "Остановить";
  318. }
  319. else
  320. {
  321. StopProgress();
  322. }
  323. break;
  324. }
  325. }
  326. public void ErrorDialogClose()
  327. {
  328. ErrorDialog.SetActive(false);
  329. }
  330. public void StopProgress()
  331. {
  332. starting = false;
  333. StartStopButton.transform.GetChild(0).GetComponent<Text>().text = "Отобразить";
  334. active_mode = Mode.Stop;
  335. foreach (var m in markers)
  336. {
  337. end_send[m.acc_id] = false;
  338. moving.Remove(m.acc_id);
  339. }
  340. }
  341. /// <summary>
  342. /// Затухание траектории
  343. /// </summary>
  344. /// <param name="lineRenderer">Траектория</param>
  345. /// <returns></returns>
  346. LineRenderer LineDisappearance(LineRenderer lineRenderer)
  347. {
  348. //LineRenderer lineRenderer = GetComponent<LineRenderer>();
  349. int newPositionCount = lineRenderer.positionCount - 1;
  350. Vector3[] newPositions = new Vector3[newPositionCount];
  351. for (int i = 0; i < newPositionCount; i++)
  352. {
  353. newPositions[i] = lineRenderer.GetPosition(i + 1);
  354. }
  355. lineRenderer.SetPositions(newPositions);
  356. return lineRenderer;
  357. }
  358. /// <summary>
  359. /// Смена положения по интервалу
  360. /// Шаги для плавного перемещения
  361. /// </summary>
  362. /// <param name="m">Данные о маркере</param>
  363. void StartingAccPositiong(Marker m)
  364. {
  365. int i = 0;
  366. float step = 0.1f;
  367. if (moving.ContainsKey(m.acc_id))
  368. {
  369. if (moving[m.acc_id].index < Workers[m.acc_id].Count) i = moving[m.acc_id].index;
  370. if (moving[m.acc_id].step < 1.1f) step = moving[m.acc_id].step;
  371. }
  372. else moving[m.acc_id] = new MarkerMoving();
  373. var worker = Workers[m.acc_id].OrderBy(wr => wr.ts).ToList();
  374. if (worker.Any())
  375. {
  376. var w = worker.ElementAt(i);
  377. var start_pos = m.marker.transform.position;
  378. if (i != 0) start_pos = new Vector3(worker.ElementAt(i - 1).coord_x / 100f, 0.5f, worker.ElementAt(i - 1).coord_y / 100f);
  379. if (active_mode == Mode.History && i == 0) start_pos = new Vector3(w.coord_x / 100f, 0.5f, w.coord_y / 100f);
  380. var end_pos = new Vector3(w.coord_x / 100f, 0.5f, w.coord_y / 100f);
  381. var progress = "";
  382. if (active_mode == Mode.History) progress = $"\n{i + 1} из {Workers[m.acc_id].Count}";
  383. if (starting) Position(step, start_pos, end_pos, m, w, progress);
  384. // StartingAccPositiong(m.value, time_step);
  385. }
  386. if (step >= 1) i++;
  387. step += interpolationPeriod; // 0.1f;
  388. moving[m.acc_id].index = i;
  389. moving[m.acc_id].step = step;
  390. }
  391. /// <summary>
  392. /// Отображение маяков
  393. /// </summary>
  394. /// <param name="b"></param>
  395. public void AddBeacon(Beacon b)
  396. {
  397. var beacon = Instantiate(Resources.Load("GameObjects/Beacon", typeof(GameObject))) as GameObject;
  398. beacon.transform.position = new Vector3(b.x/100, 0.5f, b.y/100);
  399. beacon.name = $"BeaconButton_{b.id}";
  400. beacon.GetComponent<BeaconController>().move = false;
  401. beacon.GetComponent<BeaconController>().info = false;
  402. beacon.transform.SetParent(GameObject.Find("Beacons").transform);
  403. var canvas = beacon.transform.GetChild(0);
  404. canvas.transform.GetChild(0).transform.GetChild(0).GetComponent<Text>().text = $"{b.id}\nuuid={b.uuid}\nmajor={b.major}\nminor={b.minor}";
  405. b.beacon = beacon;
  406. }
  407. public void OpenEditor()
  408. {
  409. SceneManager.LoadScene("Scenes/Editor2D");
  410. }
  411. void OnGUI()
  412. {
  413. //if (Input.GetKeyDown(KeyCode.BackQuote))
  414. DebugHelper.DrawConsole();
  415. }
  416. }