WorkerController.cs 17 KB

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  1. using Assets.Scripts.Models;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using System.Threading;
  7. using UnityEngine;
  8. using UnityEngine.SceneManagement;
  9. using UnityEngine.UI;
  10. public class WorkerController : MonoBehaviour
  11. {
  12. public static Dictionary<uint, List<Structure>> Workers = new Dictionary<uint, List<Structure>>();
  13. public static List<Structure> TestStructures = new List<Structure>();
  14. public static List<Beacon> Beacons = new List<Beacon>();
  15. public GameObject WorkersList; // scroll content
  16. public Dropdown DropdownCompany;
  17. public Dropdown DropdownLocation;
  18. public Dropdown DropdownData;
  19. public GameObject inputField_date;
  20. //public InputField inputField_location;
  21. public GameObject TimeStart;
  22. public GameObject TimeEnd;
  23. public GameObject StartHour;
  24. public GameObject StartMin;
  25. public GameObject StartSec;
  26. public GameObject EndHour;
  27. public GameObject EndMin;
  28. public GameObject EndSec;
  29. public GameObject StartStopButton;
  30. public GameObject ErrorDialog;
  31. public GameObject ButtonPlay;
  32. public Dropdown DropdownMode;
  33. public Toggle ToggleLine;
  34. public Toggle ToggleDisappearance;
  35. public GameObject DatePicker;
  36. public Camera camera;
  37. public Toggle projection;
  38. enum Mode { RealTime = 0, History = 1, Stop = 2 };
  39. Mode active_mode = Mode.Stop;
  40. int mode = 0;
  41. //public GameObject Time;
  42. static Client client = new Client();
  43. DateTimePicker Date;
  44. public List<GameObject> maps;
  45. static List<bool> starting = new List<bool>(); // флаги остановок
  46. public static Dictionary<uint, bool> end_send = new Dictionary<uint, bool>(); // флаги завершения загрузки
  47. Dictionary<uint, MarkerMoving> moving = new Dictionary<uint, MarkerMoving>(); // флаги начала движения
  48. //bool real_time = false;
  49. //bool history_start = false;
  50. float interpolationPeriod = 0.1f;
  51. float time_realtime = 0;
  52. float time_draw = 0;
  53. public static List<User> users = new List<User>();
  54. public static bool users_load = false;
  55. public static bool beacons_load = false;
  56. uint location_id = 1;
  57. //List<bool> StartStop = new List<bool>();
  58. // Start is called before the first frame update
  59. void Start()
  60. {
  61. DebugHelper.ActivateConsole();
  62. Date = DatePicker.GetComponent<DateTimePicker>();
  63. DropdownLocation.options.Add(new Dropdown.OptionData("1 Братск"));
  64. DropdownLocation.options.Add(new Dropdown.OptionData("22 Офис Ижевск"));
  65. DropdownLocation.options.Add(new Dropdown.OptionData("25"));
  66. DropdownCompany.options.Add(new Dropdown.OptionData("Тайшет"));
  67. DropdownCompany.options.Add(new Dropdown.OptionData("Тестовая"));
  68. DropdownCompany.options.Add(new Dropdown.OptionData("Братское"));
  69. //}
  70. }
  71. int active_location = 0;
  72. public static int active_company = 0;
  73. // Update is called once per frame
  74. void Update()
  75. {
  76. if (DropdownMode.value != mode)
  77. {
  78. StopProgress();
  79. active_mode = Mode.Stop;
  80. mode = DropdownMode.value;
  81. switch (DropdownMode.value)
  82. {
  83. case 0:
  84. DatePicker.SetActive(false);
  85. TimeStart.SetActive(false);
  86. TimeEnd.SetActive(false);
  87. break;
  88. case 1:
  89. DatePicker.SetActive(true);
  90. TimeStart.SetActive(true);
  91. TimeEnd.SetActive(true);
  92. break;
  93. }
  94. }
  95. if(active_company != DropdownCompany.value)
  96. {
  97. active_company = DropdownCompany.value;
  98. foreach(var m in markers)
  99. {
  100. Destroy(m.marker.gameObject);
  101. Destroy(m.marker_line.gameObject);
  102. Destroy(m.toggle.gameObject);
  103. }
  104. markers = new List<Marker>();
  105. client.SendGetUsers((uint) active_company + 1);
  106. }
  107. if (active_location != DropdownLocation.value)
  108. {
  109. maps.ElementAt(active_location).SetActive(false);
  110. maps.ElementAt(DropdownLocation.value).SetActive(true);
  111. active_location = DropdownLocation.value;
  112. switch (DropdownLocation.value)
  113. {
  114. case 0:
  115. location_id = 1;
  116. break;
  117. case 1:
  118. location_id = 22;
  119. break;
  120. case 2:
  121. location_id = 25;
  122. break;
  123. }
  124. Beacons = new List<Beacon>();
  125. client.BeaconsRequest((uint) active_location);
  126. }
  127. foreach (var m in markers)
  128. {
  129. m.marker.SetActive(m.toggle.isOn);
  130. if (m.toggle.isOn && Workers.ContainsKey(m.acc_id) && starting.Last() && end_send[m.acc_id])
  131. {
  132. //end_send[m.value.acc_id] = false;
  133. // moving.Add(true);
  134. //if (markers.Count - 1 == m.i)
  135. time_draw += Time.deltaTime;
  136. if (time_draw >= interpolationPeriod)
  137. {
  138. time_draw -= interpolationPeriod;
  139. StartingAccPositiong(m);
  140. }
  141. }
  142. }
  143. time_realtime += Time.deltaTime;
  144. if (active_mode == Mode.RealTime /*&& !inputField_location.text.Equals("")*/ && time_realtime >= interpolationPeriod)
  145. {
  146. time_realtime -= interpolationPeriod;
  147. //var dateNow = DateTime.UtcNow.AddHours(3);
  148. //Time.GetComponent<Text>().text = dateNow.ToString();
  149. starting.Add(true);
  150. //var location_id = uint.Parse(inputField_location.text);
  151. foreach (var m in markers)
  152. {
  153. if (m.toggle.isOn)
  154. {
  155. client.CoordinatesRequest(0, 0, 1, location_id, m.acc_id);
  156. //history_start = true;
  157. end_send[m.acc_id] = false;
  158. }
  159. }
  160. }
  161. if (ToggleLine.isOn)
  162. {
  163. foreach (var m in markers)
  164. m.marker_line.gameObject.SetActive(true);
  165. ToggleDisappearance.interactable = true;
  166. }
  167. else
  168. {
  169. foreach (var m in markers)
  170. {
  171. m.marker_line.gameObject.SetActive(false);
  172. m.marker_line.positionCount = 0;
  173. }
  174. ToggleDisappearance.interactable = false;
  175. }
  176. if (projection.isOn)
  177. {
  178. //camera_2d.SetActive(true);
  179. //camera_2_5D.SetActive(false);
  180. camera.orthographic = true;
  181. }
  182. else
  183. {
  184. //camera_2d.SetActive(false);
  185. //camera_2_5D.SetActive(true);
  186. camera.orthographic = false;
  187. }
  188. if (users_load)
  189. {
  190. users_load = false;
  191. foreach (var u in users.OrderBy(u => u.id))
  192. WorkerMarker(u, Color.green);
  193. }
  194. if (beacons_load)
  195. {
  196. beacons_load = false;
  197. foreach (var b in Beacons)
  198. AddBeacon(b);
  199. }
  200. }
  201. public static List<Marker> markers = new List<Marker>();
  202. /// <summary>
  203. /// Создание маркера для сотрудника
  204. /// </summary>
  205. /// <param name="acc_id"></param>
  206. void WorkerMarker(User user, Color color)
  207. {
  208. var toggle = Instantiate(Resources.Load("GameObjects/Toggle", typeof(Toggle))) as Toggle;
  209. toggle.name = $"{user.id}";
  210. toggle.transform.GetChild(1).gameObject.GetComponent<Text>().text = $"{user.id} {user.name}";
  211. toggle.transform.SetParent(WorkersList.transform);
  212. toggle.isOn = false;
  213. var marker = Instantiate(Resources.Load("GameObjects/Capsule", typeof(GameObject))) as GameObject;
  214. marker.name = $"marker_{user.id}";
  215. marker.transform.GetChild(0).transform.GetChild(0).transform.GetChild(0).GetComponent<Text>().text = $"{user.id}";
  216. marker.GetComponent<Renderer>().material.color = color; // UnityEngine.Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f);
  217. var marker_line = Instantiate(Resources.Load("GameObjects/Line", typeof(LineRenderer))) as LineRenderer;
  218. marker_line.name = $"marker_line_{user.id}";
  219. marker_line.startColor = color;
  220. marker_line.endColor = Color.white;
  221. marker_line.material.color = color;
  222. markers.Add(new Marker { acc_id = user.id, marker = marker, toggle = toggle, marker_line = marker_line });
  223. }
  224. /// <summary>
  225. /// Смена положения маркера
  226. /// </summary>
  227. /// <param name="pause">Задержка</param>
  228. /// <param name="step">Шаг до нового положения</param>
  229. /// <param name="start_pos">Начальное положение</param>
  230. /// <param name="end_pos">Финальное положение</param>
  231. /// <param name="worker_marker">Маркер сотрудника</param>
  232. /// <param name="w">Данные из БД</param>
  233. /// <param name="count">Номер процесса/запуска</param>
  234. /// <param name="progress">Номер записи из БД</param>
  235. /// <param name="all">Всего записей из БД</param>
  236. /// <returns></returns>
  237. void Position(float step, Vector3 start_pos, Vector3 end_pos, Marker marker, Structure w, int count, string progress)
  238. {
  239. if (marker.marker.activeSelf == true && starting[count])
  240. {
  241. var x_position = Mathf.Lerp(start_pos.x, end_pos.x, step);
  242. var y_position = Mathf.Lerp(start_pos.z, end_pos.z, step);
  243. //Debug.Log($"marker name={worker_marker.name} time={pause} step={step} sec x={x_position} y={y_position} x0={start_pos.x} y0={start_pos.z} x1={end_pos.x} y1={end_pos.z}");
  244. var new_position = new Vector3(x_position, 0.5f, y_position);
  245. if (marker.marker.transform.position != new_position)
  246. {
  247. marker.marker.transform.position = new Vector3(x_position, 0.5f, y_position);
  248. marker.marker_line.SetPosition(marker.marker_line.positionCount++, new Vector3(x_position, 0, y_position));
  249. if(ToggleDisappearance.isOn)marker.marker_line = LineDisappearance(marker.marker_line);
  250. }
  251. marker.marker.transform.GetChild(0).transform.GetChild(0).transform.GetChild(0).GetComponent<Text>().text = $"{w.acc_id} x={end_pos.x} y={end_pos.z}";
  252. marker.toggle.transform.GetChild(1).gameObject.GetComponent<Text>().text = $"{w.acc_id} {w.ts.ToString("hh:mm:ss")}{progress}";
  253. }
  254. }
  255. //static IEnumerator RequestPostion(long ts, long te, uint loc, uint account_id)
  256. //{
  257. // client.CoordinatesRequest(ts, te, 1, loc);
  258. // yield return new WaitForSeconds(5);
  259. // foreach (var t in TestStructures)
  260. // Debug.Log(t);
  261. //}
  262. /// <summary>
  263. /// Запуск отрисовки
  264. /// </summary>
  265. public void ButtonStart()
  266. {
  267. if (active_mode == Mode.Stop)
  268. foreach (var m in markers)
  269. m.marker_line.positionCount = 0;
  270. var button_text = StartStopButton.transform.GetChild(0);
  271. switch (DropdownMode.value)
  272. {
  273. case 0:
  274. //real_time = !real_time;
  275. if (active_mode == Mode.Stop/*real_time*/)
  276. {
  277. active_mode = Mode.RealTime;
  278. button_text.GetComponent<Text>().text = "Остановить";
  279. }
  280. else
  281. {
  282. active_mode = Mode.Stop;
  283. button_text.GetComponent<Text>().text = "Отобразить";
  284. }
  285. break;
  286. case 1:
  287. if (int.Parse(StartHour.GetComponent<InputField>().text) == 99) SceneManager.LoadScene("Editor3D");
  288. else
  289. {
  290. if (active_mode == Mode.Stop/*real_time*/) active_mode = Mode.History;
  291. else active_mode = Mode.Stop;
  292. }//history_start = !history_start;
  293. if (active_mode == Mode.History/*history_start*/)
  294. {
  295. starting.Add(true);
  296. var date = Date.Date;
  297. var time_start = date; //new DateTime(dates.ElementAt(DropdownData.value).Ticks);
  298. time_start = time_start.AddHours(int.Parse(StartHour.GetComponent<InputField>().text));
  299. time_start = time_start.AddMinutes(int.Parse(StartMin.GetComponent<InputField>().text));
  300. time_start = time_start.AddSeconds(int.Parse(StartSec.GetComponent<InputField>().text));
  301. Debug.Log(time_start);
  302. var time_end = date; //new DateTime(dates.ElementAt(DropdownData.value).Ticks);
  303. time_end = time_end.AddHours(int.Parse(EndHour.GetComponent<InputField>().text));
  304. time_end = time_end.AddMinutes(int.Parse(EndMin.GetComponent<InputField>().text));
  305. time_end = time_end.AddSeconds(int.Parse(EndSec.GetComponent<InputField>().text));
  306. foreach (var m in markers)
  307. {
  308. if (m.toggle.isOn)
  309. {
  310. client.CoordinatesRequest(time_start.Ticks, time_end.Ticks, 1, location_id, m.acc_id);
  311. end_send[m.acc_id] = false;
  312. }
  313. }
  314. button_text.GetComponent<Text>().text = "Остановить";
  315. }
  316. else
  317. {
  318. StopProgress();
  319. }
  320. break;
  321. }
  322. }
  323. public void ErrorDialogClose()
  324. {
  325. ErrorDialog.SetActive(false);
  326. }
  327. void StopProgress()
  328. {
  329. if (starting.Any()) starting[starting.Count - 1] = false;
  330. StartStopButton.transform.GetChild(0).GetComponent<Text>().text = "Отобразить";
  331. foreach (var m in markers)
  332. {
  333. end_send[m.acc_id] = false;
  334. moving.Remove(m.acc_id);
  335. }
  336. }
  337. /// <summary>
  338. /// Затухание траектории
  339. /// </summary>
  340. /// <param name="lineRenderer">Траектория</param>
  341. /// <returns></returns>
  342. LineRenderer LineDisappearance(LineRenderer lineRenderer)
  343. {
  344. //LineRenderer lineRenderer = GetComponent<LineRenderer>();
  345. int newPositionCount = lineRenderer.positionCount - 1;
  346. Vector3[] newPositions = new Vector3[newPositionCount];
  347. for (int i = 0; i < newPositionCount; i++)
  348. {
  349. newPositions[i] = lineRenderer.GetPosition(i + 1);
  350. }
  351. lineRenderer.SetPositions(newPositions);
  352. return lineRenderer;
  353. }
  354. /// <summary>
  355. /// Смена положения по интервалу
  356. /// Шаги для плавного перемещения
  357. /// </summary>
  358. /// <param name="m">Данные о маркере</param>
  359. void StartingAccPositiong(Marker m)
  360. {
  361. int i = 0;
  362. float step = 0.1f;
  363. if (moving.ContainsKey(m.acc_id))
  364. {
  365. if (moving[m.acc_id].index < Workers[m.acc_id].Count) i = moving[m.acc_id].index;
  366. {
  367. if (moving[m.acc_id].step < 1.1f) step = moving[m.acc_id].step;
  368. }
  369. }
  370. else moving[m.acc_id] = new MarkerMoving();
  371. var worker = Workers[m.acc_id].OrderBy(wr => wr.ts).ToList();
  372. if (worker.Any())
  373. {
  374. var w = worker.ElementAt(i);
  375. var start_pos = m.marker.transform.position;
  376. if (i != 0) start_pos = new Vector3(worker.ElementAt(i - 1).coord_x / 100f, 0.5f, worker.ElementAt(i - 1).coord_y / 100f);
  377. if (active_mode == Mode.History && i == 0) start_pos = new Vector3(w.coord_x / 100f, 0.5f, w.coord_y / 100f);
  378. var end_pos = new Vector3(w.coord_x / 100f, 0.5f, w.coord_y / 100f);
  379. var progress = "";
  380. if (active_mode == Mode.History) progress = $"\n{i + 1} из {Workers[m.acc_id].Count}";
  381. Position(step, start_pos, end_pos, m, w, starting.Count - 1, progress);
  382. // StartingAccPositiong(m.value, time_step);
  383. }
  384. if (step >= 1) i++;
  385. step += interpolationPeriod; // 0.1f;
  386. moving[m.acc_id].index = i;
  387. moving[m.acc_id].step = step;
  388. }
  389. public void AddBeacon(Beacon b)
  390. {
  391. var beacon = Instantiate(Resources.Load("GameObjects/Beacon", typeof(GameObject))) as GameObject;
  392. beacon.transform.position = new Vector3(b.x, 0.5f, b.y);
  393. beacon.name = $"BeaconButton_{b.id}";
  394. b.beacon = beacon;
  395. }
  396. public void OpenEditor()
  397. {
  398. SceneManager.LoadScene("Scenes/Editor2D");
  399. }
  400. void OnGUI()
  401. {
  402. //if (Input.GetKeyDown(KeyCode.BackQuote))
  403. DebugHelper.DrawConsole();
  404. }
  405. }