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- // имÑ, id, координаты углов, id локации
- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class Zone
- {
- public uint id { get; set; }
- public uint location_id { get; set; }
- public string name = "";
- public float start_width { get; set; }
- public float start_height { get; set; }
- public float end_width { get; set; }
- public float end_height { get; set; }
- public GameObject go;
- public GameObject buttons;
- public void Save()
- {
- List<byte> list = new List<byte>();
- list.AddRange(BitConverter.GetBytes(id));
- list.AddRange(BitConverter.GetBytes(start_width));
- list.AddRange(BitConverter.GetBytes(start_height));
- list.AddRange(BitConverter.GetBytes(end_width));
- list.AddRange(BitConverter.GetBytes(end_height));
- list.AddRange(BitConverter.GetBytes(location_id));
- var bname = System.Text.Encoding.UTF8.GetBytes(name);
- var namelen = (ushort) bname.Length;
- list.AddRange(BitConverter.GetBytes(namelen));
- list.AddRange(bname);
- Debug.Log($"zone save id {id} x {start_width} z {start_height} x2 {end_width} z2 {end_height} location_id {location_id} namelen {namelen} name {name}");
- var tosend = Client.ConstructVariablePacket(53, list.ToArray());
- Client.SendEnqueue(tosend);
- }
- public static void SaveAll(uint lid)
- {
- if (WallCreate.Zones.Count > 0)
- {
- List<byte> list = new List<byte>();
- foreach (var z in WallCreate.Zones[lid])
- {
- list.AddRange(BitConverter.GetBytes(z.id));
- list.AddRange(BitConverter.GetBytes(z.start_width));
- list.AddRange(BitConverter.GetBytes(z.start_height));
- list.AddRange(BitConverter.GetBytes(z.end_width));
- list.AddRange(BitConverter.GetBytes(z.end_height));
- list.AddRange(BitConverter.GetBytes(z.location_id));
- var bname = System.Text.Encoding.UTF8.GetBytes(z.name);
- var namelen = (ushort)bname.Length;
- list.AddRange(BitConverter.GetBytes(namelen));
- list.AddRange(bname);
- Debug.Log($"zone save id {z.id} x {z.start_width} z {z.start_height} x2 {z.end_width} z2 {z.end_height}");
- }
- var tosend = Client.ConstructVariablePacket(53, list.ToArray());
- Client.SendEnqueue(tosend);
- }
- }
- public static void ReceiveZones(byte[] bytedata)
- {
- int read = 5;
- var company = CompanyController.instance;
- uint location_id = 0;
- while (read < bytedata.Length)
- {
- var id = BitConverter.ToUInt32(bytedata, read);
- var x1 = BitConverter.ToSingle(bytedata, read + 4);
- var z1 = BitConverter.ToSingle(bytedata, read + 8);
- var x2 = BitConverter.ToSingle(bytedata, read + 12);
- var z2 = BitConverter.ToSingle(bytedata, read + 16);
- var lid = BitConverter.ToUInt32(bytedata, read + 20);
- var namelen = BitConverter.ToUInt16(bytedata, read + 24);
- Console.WriteLine($"namelen {namelen}");
- //var name = "";
- var name = $"Зона {company.locations[lid].zones.Count + 1}";
- if (namelen > 0)
- {
- name = System.Text.Encoding.UTF8.GetString(bytedata, read + 26, namelen);
- }
- Debug.Log($"zone received id {id} x1 {x1} z1 {z1} x2 {x2} z2 {z2} location {lid} name {name}");
- read += 26+namelen;
- company.locations[lid].zones.Add(new Zone { id = id, location_id = lid, name = name, start_width = x1, start_height = z1, end_width= x2, end_height = z2});
- location_id = lid;
- }
- if (location_id != 0)
- {
- Debug.Log($"location {location_id} zones count {company.locations[location_id].zones.Count}");
- company.load_location_elements[location_id].zones = true;
- }
- }
- public static void LoadByLocationId(uint locId)
- {
- CompanyController.instance.locations[locId].zones = new List<Zone>();
- Client.SendFourByteParamPacket(52, locId);
- }
- /// <summary>
- /// Перевод позиции и масштаба в координаты левой нижней (x1;z1) и правой верхней (x2;z2) точек
- /// </summary>
- /// <returns></returns>
- public List<float> Coordinates()
- {
- var coord = new List<float>();
- //var wall = WallCreate.AddWall(this,
- // new Vector3(w.start_width, WallCreate.WallHeight / 2, w.start_height),
- // new Vector3(Mathf.Abs(w.end_width), WallCreate.WallHeight, Mathf.Abs(w.end_height)));
- var x1 = start_width - (end_width * 10 / 2);
- coord.Add(x1); //x1
- var x2 = start_height - (end_height * 10 / 2);
- coord.Add(x2); //z1
- var z1 = start_width + (end_width * 10 / 2);
- coord.Add( z1); //x2
- var z2 = start_height + (end_height * 10 / 2);
- coord.Add(z2); //z2
- return coord;
- }
- }
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