WorkerController.cs 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472
  1. using Assets.Scripts.Models;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using System.Threading;
  7. using UnityEngine;
  8. using UnityEngine.SceneManagement;
  9. using UnityEngine.UI;
  10. public class WorkerController : MonoBehaviour
  11. {
  12. public static Dictionary<uint, List<Structure>> Workers = new Dictionary<uint, List<Structure>>();
  13. public static List<Structure> TestStructures = new List<Structure>();
  14. public static List<Beacon> Beacons = new List<Beacon>();
  15. public GameObject WorkersList; // scroll content
  16. public Dropdown DropdownCompany;
  17. public Dropdown DropdownLocation;
  18. public Dropdown DropdownData;
  19. public GameObject inputField_date;
  20. //public InputField inputField_location;
  21. public GameObject TimeStart;
  22. public GameObject TimeEnd;
  23. public GameObject StartHour;
  24. public GameObject StartMin;
  25. public GameObject StartSec;
  26. public GameObject EndHour;
  27. public GameObject EndMin;
  28. public GameObject EndSec;
  29. public GameObject StartStopButton;
  30. public GameObject ErrorDialog;
  31. // public GameObject ButtonPlay;
  32. public Dropdown DropdownMode;
  33. public Toggle ToggleLine;
  34. public Toggle ToggleDisappearance;
  35. public GameObject DatePicker;
  36. public Camera camera;
  37. public Toggle projection;
  38. enum Mode { RealTime = 0, History = 1, Stop = 2 };
  39. Mode active_mode = Mode.Stop;
  40. int mode = 0;
  41. //public GameObject Time;
  42. static Client client = new Client();
  43. DateTimePicker Date;
  44. public List<GameObject> maps;
  45. static bool starting = false; // флаг остановки
  46. public static Dictionary<uint, bool> end_send = new Dictionary<uint, bool>(); // флаги завершения загрузки
  47. Dictionary<uint, MarkerMoving> moving = new Dictionary<uint, MarkerMoving>(); // флаги начала движения
  48. float interpolationPeriod = 0.1f;
  49. float time_realtime = 0;
  50. float time_draw = 0;
  51. public static List<User> users = new List<User>();
  52. public static bool users_load = false;
  53. public static bool beacons_load = false;
  54. uint location_id = 1;
  55. public static List<Location> locations;
  56. public static List<Marker> markers;
  57. //List<bool> StartStop = new List<bool>();
  58. // Start is called before the first frame update
  59. void Start()
  60. {
  61. DebugHelper.ActivateConsole();
  62. markers = new List<Marker>();
  63. locations = new List<Location>();
  64. Date = DatePicker.GetComponent<DateTimePicker>();
  65. locations.Add(new Location { id = 1, name = "1 Братск" });
  66. locations.Add(new Location { id = 22, name = "22 Офис Ижевск" });
  67. locations.Add(new Location { id = 25, name = "1 Братск" });
  68. foreach(var l in locations)
  69. DropdownLocation.options.Add(new Dropdown.OptionData(l.name));
  70. DropdownCompany.options.Add(new Dropdown.OptionData("Тайшет"));
  71. DropdownCompany.options.Add(new Dropdown.OptionData("Тестовая"));
  72. DropdownCompany.options.Add(new Dropdown.OptionData("Братское"));
  73. }
  74. public static int active_location = 0;
  75. public static int active_company = 0;
  76. // Update is called once per frame
  77. void Update()
  78. {
  79. if (DropdownMode.value != mode)
  80. {
  81. StopProgress();
  82. active_mode = Mode.Stop;
  83. mode = DropdownMode.value;
  84. switch (DropdownMode.value)
  85. {
  86. case 0:
  87. DatePicker.SetActive(false);
  88. TimeStart.SetActive(false);
  89. TimeEnd.SetActive(false);
  90. break;
  91. case 1:
  92. DatePicker.SetActive(true);
  93. TimeStart.SetActive(true);
  94. TimeEnd.SetActive(true);
  95. break;
  96. }
  97. }
  98. if(active_company != DropdownCompany.value)
  99. {
  100. active_company = DropdownCompany.value;
  101. foreach(var m in markers)
  102. {
  103. Destroy(m.marker.gameObject);
  104. Destroy(m.marker_line.gameObject);
  105. Destroy(m.toggle.gameObject);
  106. }
  107. markers = new List<Marker>();
  108. client.SendGetUsers((uint) active_company + 1);
  109. }
  110. if (active_location != DropdownLocation.value)
  111. {
  112. maps.ElementAt(active_location).SetActive(false);
  113. maps.ElementAt(DropdownLocation.value).SetActive(true);
  114. active_location = DropdownLocation.value;
  115. switch (DropdownLocation.value)
  116. {
  117. case 0:
  118. location_id = 1;
  119. break;
  120. case 1:
  121. location_id = 22;
  122. break;
  123. case 2:
  124. location_id = 25;
  125. break;
  126. }
  127. foreach (var b in Beacons)
  128. {
  129. Destroy(b.beacon);
  130. Destroy(b.button);
  131. }
  132. Beacons = new List<Beacon>();
  133. client.BeaconsRequest((uint)locations[DropdownLocation.value].id);
  134. }
  135. time_draw += Time.deltaTime;
  136. if (time_draw >= interpolationPeriod)
  137. {
  138. foreach (var m in markers.Select((value,i) => (value, i)))
  139. {
  140. m.value.marker.SetActive(m.value.toggle.isOn);
  141. if (m.value.toggle.isOn && Workers.ContainsKey(m.value.acc_id) && starting && end_send[m.value.acc_id])
  142. {
  143. //end_send[m.value.acc_id] = false;
  144. // moving.Add(true);
  145. //if (markers.Count - 1 == m.i)
  146. StartingAccPositiong(m.value);
  147. var temp = Workers.Values.Max().FirstOrDefault();
  148. if (temp != null)
  149. {
  150. if (active_mode == Mode.History && moving[m.value.acc_id].index == Workers[temp.acc_id].Count && moving[moving.Keys.Last()].step >= 1f)
  151. {
  152. StopProgress();
  153. }
  154. }
  155. else
  156. {
  157. StopProgress();
  158. }
  159. if (active_mode == Mode.RealTime && moving[moving.Keys.Last()].index == 1)
  160. {
  161. starting = false;
  162. }
  163. }
  164. }
  165. time_draw -= interpolationPeriod;
  166. }
  167. //time_realtime += Time.deltaTime;
  168. if (active_mode == Mode.RealTime /*&& !inputField_location.text.Equals("")*/ /*&& time_realtime >= interpolationPeriod*/ && !starting)
  169. {
  170. //time_realtime -= interpolationPeriod;
  171. //var location_id = uint.Parse(inputField_location.text);
  172. foreach (var m in markers)
  173. {
  174. if (m.toggle.isOn)
  175. {
  176. client.CoordinatesRequest(0, 0, 1, location_id, m.acc_id);
  177. end_send[m.acc_id] = false;
  178. }
  179. }
  180. starting = true;
  181. }
  182. if (ToggleLine.isOn)
  183. {
  184. foreach (var m in markers)
  185. m.marker_line.gameObject.SetActive(true);
  186. ToggleDisappearance.interactable = true;
  187. }
  188. else
  189. {
  190. foreach (var m in markers)
  191. {
  192. m.marker_line.gameObject.SetActive(false);
  193. m.marker_line.positionCount = 0;
  194. }
  195. ToggleDisappearance.interactable = false;
  196. }
  197. if (projection.isOn)
  198. {
  199. camera.orthographic = true;
  200. }
  201. else
  202. {
  203. camera.orthographic = false;
  204. }
  205. if (users_load)
  206. {
  207. users_load = false;
  208. foreach (var u in users.OrderBy(u => u.id))
  209. WorkerMarker(u, Color.green);
  210. }
  211. if (beacons_load)
  212. {
  213. beacons_load = false;
  214. foreach (var b in Beacons)
  215. AddBeacon(b);
  216. }
  217. }
  218. /// <summary>
  219. /// Создание маркера для сотрудника
  220. /// </summary>
  221. /// <param name="acc_id"></param>
  222. void WorkerMarker(User user, Color color)
  223. {
  224. var toggle = Instantiate(Resources.Load("GameObjects/Toggle", typeof(Toggle))) as Toggle;
  225. toggle.name = $"{user.id}";
  226. toggle.transform.GetChild(1).gameObject.GetComponent<Text>().text = $"{user.id} {user.name}";
  227. toggle.transform.SetParent(WorkersList.transform);
  228. toggle.isOn = false;
  229. var marker = Instantiate(Resources.Load("GameObjects/Capsule", typeof(GameObject))) as GameObject;
  230. marker.name = $"marker_{user.id}";
  231. marker.transform.GetChild(0).transform.GetChild(0).transform.GetChild(0).GetComponent<Text>().text = $"{user.id}";
  232. marker.GetComponent<Renderer>().material.color = color; // UnityEngine.Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f);
  233. var marker_line = Instantiate(Resources.Load("GameObjects/Line", typeof(LineRenderer))) as LineRenderer;
  234. marker_line.name = $"marker_line_{user.id}";
  235. marker_line.startColor = color;
  236. marker_line.endColor = Color.white;
  237. marker_line.material.color = color;
  238. markers.Add(new Marker { acc_id = user.id, marker = marker, toggle = toggle, marker_line = marker_line });
  239. }
  240. /// <summary>
  241. /// Смена положения маркера
  242. /// </summary>
  243. /// <param name="step">Шаг до нового положения</param>
  244. /// <param name="start_pos">Начальное положение</param>
  245. /// <param name="end_pos">Финальное положение</param>
  246. /// <param name="marker">Маркер сотрудника</param>
  247. /// <param name="w">Данные из БД</param>
  248. /// <param name="progress">Номер записи из БД</param>
  249. /// <returns></returns>
  250. void Position(float step, Vector3 start_pos, Vector3 end_pos, Marker marker, Structure w, string progress)
  251. {
  252. if (marker.marker.activeSelf == true)
  253. {
  254. var x_position = Mathf.Lerp(start_pos.x, end_pos.x, step);
  255. var y_position = Mathf.Lerp(start_pos.z, end_pos.z, step);
  256. //Debug.Log($"marker name={worker_marker.name} time={pause} step={step} sec x={x_position} y={y_position} x0={start_pos.x} y0={start_pos.z} x1={end_pos.x} y1={end_pos.z}");
  257. var new_position = new Vector3(x_position, 0.5f, y_position);
  258. if (marker.marker.transform.position != new_position)
  259. {
  260. marker.marker.transform.position = new Vector3(x_position, 0.5f, y_position);
  261. marker.marker_line.SetPosition(marker.marker_line.positionCount++, new Vector3(x_position, 0, y_position));
  262. if(ToggleDisappearance.isOn)marker.marker_line = LineDisappearance(marker.marker_line);
  263. }
  264. marker.marker.transform.GetChild(0).transform.GetChild(0).transform.GetChild(0).GetComponent<Text>().text = $"{w.acc_id} x={end_pos.x} y={end_pos.z}";
  265. marker.toggle.transform.GetChild(1).gameObject.GetComponent<Text>().text = $"{w.acc_id} {w.ts:hh:mm:ss}{progress}";
  266. }
  267. }
  268. /// <summary>
  269. /// Запуск отрисовки
  270. /// </summary>
  271. public void ButtonStart()
  272. {
  273. if (active_mode == Mode.Stop)
  274. foreach (var m in markers)
  275. m.marker_line.positionCount = 0;
  276. var button_text = StartStopButton.transform.GetChild(0);
  277. switch (DropdownMode.value)
  278. {
  279. case 0:
  280. //real_time = !real_time;
  281. if (active_mode == Mode.Stop/*real_time*/)
  282. {
  283. active_mode = Mode.RealTime;
  284. button_text.GetComponent<Text>().text = "Остановить";
  285. }
  286. else
  287. {
  288. active_mode = Mode.Stop;
  289. button_text.GetComponent<Text>().text = "Отобразить";
  290. }
  291. break;
  292. case 1:
  293. if (int.Parse(StartHour.GetComponent<InputField>().text) == 99) SceneManager.LoadScene("Editor3D");
  294. else
  295. {
  296. if (active_mode == Mode.Stop/*real_time*/) active_mode = Mode.History;
  297. else active_mode = Mode.Stop;
  298. }//history_start = !history_start;
  299. if (active_mode == Mode.History/*history_start*/)
  300. {
  301. starting=true;
  302. var date = Date.Date;
  303. var time_start = date; //new DateTime(dates.ElementAt(DropdownData.value).Ticks);
  304. time_start = time_start.AddHours(int.Parse(StartHour.GetComponent<InputField>().text));
  305. time_start = time_start.AddMinutes(int.Parse(StartMin.GetComponent<InputField>().text));
  306. time_start = time_start.AddSeconds(int.Parse(StartSec.GetComponent<InputField>().text));
  307. Debug.Log(time_start);
  308. var time_end = date; //new DateTime(dates.ElementAt(DropdownData.value).Ticks);
  309. time_end = time_end.AddHours(int.Parse(EndHour.GetComponent<InputField>().text));
  310. time_end = time_end.AddMinutes(int.Parse(EndMin.GetComponent<InputField>().text));
  311. time_end = time_end.AddSeconds(int.Parse(EndSec.GetComponent<InputField>().text));
  312. foreach (var m in markers)
  313. {
  314. if (m.toggle.isOn)
  315. {
  316. client.CoordinatesRequest(time_start.Ticks, time_end.Ticks, 1, location_id, m.acc_id);
  317. end_send[m.acc_id] = false;
  318. }
  319. }
  320. button_text.GetComponent<Text>().text = "Остановить";
  321. }
  322. else
  323. {
  324. StopProgress();
  325. }
  326. break;
  327. }
  328. }
  329. public void ErrorDialogClose()
  330. {
  331. ErrorDialog.SetActive(false);
  332. }
  333. void StopProgress()
  334. {
  335. starting = false;
  336. StartStopButton.transform.GetChild(0).GetComponent<Text>().text = "Отобразить";
  337. active_mode = Mode.Stop;
  338. foreach (var m in markers)
  339. {
  340. end_send[m.acc_id] = false;
  341. moving.Remove(m.acc_id);
  342. }
  343. }
  344. /// <summary>
  345. /// Затухание траектории
  346. /// </summary>
  347. /// <param name="lineRenderer">Траектория</param>
  348. /// <returns></returns>
  349. LineRenderer LineDisappearance(LineRenderer lineRenderer)
  350. {
  351. //LineRenderer lineRenderer = GetComponent<LineRenderer>();
  352. int newPositionCount = lineRenderer.positionCount - 1;
  353. Vector3[] newPositions = new Vector3[newPositionCount];
  354. for (int i = 0; i < newPositionCount; i++)
  355. {
  356. newPositions[i] = lineRenderer.GetPosition(i + 1);
  357. }
  358. lineRenderer.SetPositions(newPositions);
  359. return lineRenderer;
  360. }
  361. /// <summary>
  362. /// Смена положения по интервалу
  363. /// Шаги для плавного перемещения
  364. /// </summary>
  365. /// <param name="m">Данные о маркере</param>
  366. void StartingAccPositiong(Marker m)
  367. {
  368. int i = 0;
  369. float step = 0.1f;
  370. if (moving.ContainsKey(m.acc_id))
  371. {
  372. if (moving[m.acc_id].index < Workers[m.acc_id].Count) i = moving[m.acc_id].index;
  373. if (moving[m.acc_id].step < 1.1f) step = moving[m.acc_id].step;
  374. }
  375. else moving[m.acc_id] = new MarkerMoving();
  376. var worker = Workers[m.acc_id].OrderBy(wr => wr.ts).ToList();
  377. if (worker.Any())
  378. {
  379. var w = worker.ElementAt(i);
  380. var start_pos = m.marker.transform.position;
  381. if (i != 0) start_pos = new Vector3(worker.ElementAt(i - 1).coord_x / 100f, 0.5f, worker.ElementAt(i - 1).coord_y / 100f);
  382. if (active_mode == Mode.History && i == 0) start_pos = new Vector3(w.coord_x / 100f, 0.5f, w.coord_y / 100f);
  383. var end_pos = new Vector3(w.coord_x / 100f, 0.5f, w.coord_y / 100f);
  384. var progress = "";
  385. if (active_mode == Mode.History) progress = $"\n{i + 1} из {Workers[m.acc_id].Count}";
  386. if (starting) Position(step, start_pos, end_pos, m, w, progress);
  387. // StartingAccPositiong(m.value, time_step);
  388. }
  389. if (step >= 1) i++;
  390. step += interpolationPeriod; // 0.1f;
  391. moving[m.acc_id].index = i;
  392. moving[m.acc_id].step = step;
  393. }
  394. /// <summary>
  395. /// Отображение маяков
  396. /// </summary>
  397. /// <param name="b"></param>
  398. public void AddBeacon(Beacon b)
  399. {
  400. var beacon = Instantiate(Resources.Load("GameObjects/Beacon", typeof(GameObject))) as GameObject;
  401. beacon.transform.position = new Vector3(b.x/100, 0.5f, b.y/100);
  402. beacon.name = $"BeaconButton_{b.id}";
  403. beacon.GetComponent<BeaconController>().move = false;
  404. beacon.GetComponent<BeaconController>().info = false;
  405. var canvas = beacon.transform.GetChild(0);
  406. canvas.transform.GetChild(0).transform.GetChild(0).GetComponent<Text>().text = $"{b.id}\nuuid={b.uuid}\nmajor={b.major}\nminor={b.minor}";
  407. b.beacon = beacon;
  408. }
  409. public void OpenEditor()
  410. {
  411. SceneManager.LoadScene("Scenes/Editor2D");
  412. }
  413. void OnGUI()
  414. {
  415. //if (Input.GetKeyDown(KeyCode.BackQuote))
  416. DebugHelper.DrawConsole();
  417. }
  418. }