WrappedTMPInputField.cs 2.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105
  1. #if UNITY_2018_2_OR_NEWER
  2. #define TMP_WEBGL_SUPPORT
  3. #endif
  4. #if TMP_WEBGL_SUPPORT
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. using TMPro;
  8. namespace WebGLSupport
  9. {
  10. /// <summary>
  11. /// Wrapper for TMPro.TMP_InputField
  12. /// </summary>
  13. class WrappedTMPInputField : IInputField
  14. {
  15. TMP_InputField input;
  16. public bool ReadOnly { get { return input.readOnly; } }
  17. public string text
  18. {
  19. get { return input.text; }
  20. set { input.text = value; }
  21. }
  22. public int fontSize
  23. {
  24. get { return (int)input.textComponent.fontSize; }
  25. }
  26. public ContentType contentType
  27. {
  28. get { return (ContentType)input.contentType; }
  29. }
  30. public LineType lineType
  31. {
  32. get { return (LineType)input.lineType; }
  33. }
  34. public int characterLimit
  35. {
  36. get { return input.characterLimit; }
  37. }
  38. public int caretPosition
  39. {
  40. get { return input.caretPosition; }
  41. }
  42. public bool isFocused
  43. {
  44. get { return input.isFocused; }
  45. }
  46. public int selectionFocusPosition
  47. {
  48. set { input.selectionFocusPosition = value; }
  49. }
  50. public int selectionAnchorPosition
  51. {
  52. set { input.selectionAnchorPosition = value; }
  53. }
  54. public bool OnFocusSelectAll
  55. {
  56. get { return input.onFocusSelectAll; }
  57. }
  58. public WrappedTMPInputField(TMP_InputField input)
  59. {
  60. this.input = input;
  61. }
  62. public RectTransform TextComponentRectTransform()
  63. {
  64. return input.textComponent.GetComponent<RectTransform>();
  65. }
  66. public void ActivateInputField()
  67. {
  68. input.ActivateInputField();
  69. }
  70. public void DeactivateInputField()
  71. {
  72. input.DeactivateInputField();
  73. }
  74. public void Rebuild(CanvasUpdate update)
  75. {
  76. input.Rebuild(update);
  77. }
  78. public void SetAllDirty()
  79. {
  80. input.textComponent.SetAllDirty();
  81. }
  82. }
  83. }
  84. #endif // TMP_WEBGL_SUPPORT