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- #if UNITY_2018_2_OR_NEWER
- #define TMP_WEBGL_SUPPORT
- #endif
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using System;
- using AOT;
- using System.Runtime.InteropServices; // for DllImport
- using System.Collections;
- namespace WebGLSupport
- {
- class WebGLInputPlugin
- {
- #if UNITY_WEBGL && !UNITY_EDITOR
- [DllImport("__Internal")]
- public static extern int WebGLInputCreate(string canvasId, int x, int y, int width, int height, int fontsize, string text, bool isMultiLine, bool isPassword);
- [DllImport("__Internal")]
- public static extern void WebGLInputEnterSubmit(int id, bool flag);
- [DllImport("__Internal")]
- public static extern void WebGLInputTab(int id, Action<int, int> cb);
- [DllImport("__Internal")]
- public static extern void WebGLInputFocus(int id);
- [DllImport("__Internal")]
- public static extern void WebGLInputOnFocus(int id, Action<int> cb);
- [DllImport("__Internal")]
- public static extern void WebGLInputOnBlur(int id, Action<int> cb);
- [DllImport("__Internal")]
- public static extern void WebGLInputOnValueChange(int id, Action<int, string> cb);
-
- [DllImport("__Internal")]
- public static extern void WebGLInputOnEditEnd(int id, Action<int, string> cb);
- [DllImport("__Internal")]
- public static extern int WebGLInputSelectionStart(int id);
- [DllImport("__Internal")]
- public static extern int WebGLInputSelectionEnd(int id);
- [DllImport("__Internal")]
- public static extern int WebGLInputSelectionDirection(int id);
- [DllImport("__Internal")]
- public static extern void WebGLInputSetSelectionRange(int id, int start, int end);
- [DllImport("__Internal")]
- public static extern void WebGLInputMaxLength(int id, int maxlength);
- [DllImport("__Internal")]
- public static extern void WebGLInputText(int id, string text);
- [DllImport("__Internal")]
- public static extern bool WebGLInputIsFocus(int id);
- [DllImport("__Internal")]
- public static extern void WebGLInputDelete(int id);
- #else
- public static int WebGLInputCreate(string canvasId, int x, int y, int width, int height, int fontsize, string text, bool isMultiLine, bool isPassword) { return 0; }
- public static void WebGLInputEnterSubmit(int id, bool flag) { }
- public static void WebGLInputTab(int id, Action<int, int> cb) { }
- public static void WebGLInputFocus(int id) { }
- public static void WebGLInputOnFocus(int id, Action<int> cb) { }
- public static void WebGLInputOnBlur(int id, Action<int> cb) { }
- public static void WebGLInputOnValueChange(int id, Action<int, string> cb) { }
- public static void WebGLInputOnEditEnd(int id, Action<int, string> cb) { }
- public static int WebGLInputSelectionStart(int id) { return 0; }
- public static int WebGLInputSelectionEnd(int id) { return 0; }
- public static int WebGLInputSelectionDirection(int id) { return 0; }
- public static void WebGLInputSetSelectionRange(int id, int start, int end) { }
- public static void WebGLInputMaxLength(int id, int maxlength) { }
- public static void WebGLInputText(int id, string text) { }
- public static bool WebGLInputIsFocus(int id) { return false; }
- public static void WebGLInputDelete(int id) { }
- #endif
- }
- public class WebGLInput : MonoBehaviour, IComparable<WebGLInput>
- {
- static Dictionary<int, WebGLInput> instances = new Dictionary<int, WebGLInput>();
- public static string CanvasId { get; set; }
- static WebGLInput()
- {
- #if UNITY_2019_1_OR_NEWER
- WebGLInput.CanvasId = "unityContainer";
- #else
- WebGLInput.CanvasId = "gameContainer";
- #endif
- }
- int id = -1;
- IInputField input;
- bool blueBlock = false;
- private IInputField Setup()
- {
- if (GetComponent<InputField>()) return new WrappedInputField(GetComponent<InputField>());
- #if TMP_WEBGL_SUPPORT
- if (GetComponent<TMPro.TMP_InputField>()) return new WrappedTMPInputField(GetComponent<TMPro.TMP_InputField>());
- #endif // TMP_WEBGL_SUPPORT
- throw new Exception("Can not Setup WebGLInput!!");
- }
- private void Awake()
- {
- input = Setup();
- #if !(UNITY_WEBGL && !UNITY_EDITOR)
- // WebGL 以外、更新メソッドは動作しないようにします
- enabled = false;
- #endif
- }
- /// <summary>
- /// 対象が選択されたとき
- /// </summary>
- /// <param name="eventData"></param>
- public void OnSelect(/*BaseEventData eventData*/)
- {
- var rect = GetScreenCoordinates(input.TextComponentRectTransform());
- bool isPassword = input.contentType == ContentType.Password;
- var x = (int)(rect.x);
- //var y = (int)(Screen.height - (rect.y + rect.height));
- //id = WebGLInputPlugin.WebGLInputCreate(x, y, (int)rect.width, (int)rect.height, input.textComponent.fontSize, input.text);
- var y = (int)(Screen.height - (rect.y));
- id = WebGLInputPlugin.WebGLInputCreate(WebGLInput.CanvasId, x, y, (int)rect.width, (int)1, input.fontSize, input.text, input.lineType != LineType.SingleLine, isPassword);
- instances[id] = this;
- WebGLInputPlugin.WebGLInputEnterSubmit(id, input.lineType != LineType.MultiLineNewline);
- WebGLInputPlugin.WebGLInputOnFocus(id, OnFocus);
- WebGLInputPlugin.WebGLInputOnBlur(id, OnBlur);
- WebGLInputPlugin.WebGLInputOnValueChange(id, OnValueChange);
- WebGLInputPlugin.WebGLInputOnEditEnd(id, OnEditEnd);
- WebGLInputPlugin.WebGLInputTab(id, OnTab);
- // default value : https://www.w3schools.com/tags/att_input_maxlength.asp
- WebGLInputPlugin.WebGLInputMaxLength(id, (input.characterLimit > 0) ? input.characterLimit : 524288);
- WebGLInputPlugin.WebGLInputFocus(id);
- if(input.OnFocusSelectAll)
- {
- WebGLInputPlugin.WebGLInputSetSelectionRange(id, 0, input.text.Length);
- }
- WebGLWindow.OnBlurEvent += OnWindowBlur;
- }
- void OnWindowBlur()
- {
- blueBlock = true;
- }
- /// <summary>
- /// 画面内の描画範囲を取得する
- /// </summary>
- /// <param name="uiElement"></param>
- /// <returns></returns>
- Rect GetScreenCoordinates(RectTransform uiElement)
- {
- var worldCorners = new Vector3[4];
- uiElement.GetWorldCorners(worldCorners);
- // try to support RenderMode:WorldSpace
- var canvas = uiElement.GetComponentInParent<Canvas>();
- var hasCamera = (canvas.renderMode != RenderMode.ScreenSpaceOverlay) && (canvas.worldCamera != null);
- if (canvas && hasCamera )
- {
- for (var i = 0; i < worldCorners.Length; i++)
- {
- worldCorners[i] = canvas.worldCamera.WorldToScreenPoint(worldCorners[i]);
- }
- }
- var min = new Vector3(float.MaxValue, float.MaxValue);
- var max = new Vector3(float.MinValue, float.MinValue);
- for (var i = 0; i < worldCorners.Length; i++)
- {
- min.x = Mathf.Min(min.x, worldCorners[i].x);
- min.y = Mathf.Min(min.y, worldCorners[i].y);
- max.x = Mathf.Max(max.x, worldCorners[i].x);
- max.y = Mathf.Max(max.y, worldCorners[i].y);
- }
- return new Rect(min.x, min.y, max.x - min.x, max.y - min.y);
- }
- void DeactivateInputField()
- {
- WebGLInputPlugin.WebGLInputDelete(id);
- input.DeactivateInputField();
- instances.Remove(id);
- id = -1; // reset id to -1;
- WebGLWindow.OnBlurEvent -= OnWindowBlur;
- }
- [MonoPInvokeCallback(typeof(Action<int>))]
- static void OnFocus(int id)
- {
- #if UNITY_WEBGL && !UNITY_EDITOR
- UnityEngine.WebGLInput.captureAllKeyboardInput = false;
- #endif
- }
- [MonoPInvokeCallback(typeof(Action<int>))]
- static void OnBlur(int id)
- {
- #if UNITY_WEBGL && !UNITY_EDITOR
- UnityEngine.WebGLInput.captureAllKeyboardInput = true;
- #endif
- instances[id].StartCoroutine(Blue(id));
- }
- static IEnumerator Blue(int id)
- {
- yield return null;
- if (!instances.ContainsKey(id)) yield break;
- var block = instances[id].blueBlock; // get blue block state
- instances[id].blueBlock = false; // reset instalce block state
- if (block) yield break; // if block. break it!!
- instances[id].DeactivateInputField();
- }
- [MonoPInvokeCallback(typeof(Action<int, string>))]
- static void OnValueChange(int id, string value)
- {
- if (!instances.ContainsKey(id)) return;
- var instance = instances[id];
- var index = instance.input.caretPosition;
- if(!instance.input.ReadOnly)
- {
- instance.input.text = value;
- }
-
- // InputField.ContentType.Name が Name の場合、先頭文字が強制的大文字になるため小文字にして比べる
- if (instance.input.contentType == ContentType.Name)
- {
- if (string.Compare(instance.input.text, value, true) == 0)
- {
- value = instance.input.text;
- }
- }
- // InputField の ContentType による整形したテキストを HTML の input に再設定します
- if (value != instance.input.text)
- {
- WebGLInputPlugin.WebGLInputText(id, instance.input.text);
- WebGLInputPlugin.WebGLInputSetSelectionRange(id, index, index);
- }
- }
- [MonoPInvokeCallback(typeof(Action<int, string>))]
- static void OnEditEnd(int id, string value)
- {
- if (!instances[id].input.ReadOnly)
- {
- instances[id].input.text = value;
- }
- }
- [MonoPInvokeCallback(typeof(Action<int, int>))]
- static void OnTab(int id, int value)
- {
- WebGLInputTabFocus.OnTab(instances[id], value);
- }
- void Update()
- {
- if (input == null || !input.isFocused) return;
- // 未登録の場合、選択する
- if (!instances.ContainsKey(id))
- {
- OnSelect();
- } else if(!WebGLInputPlugin.WebGLInputIsFocus(id))
- {
- // focus this id
- WebGLInputPlugin.WebGLInputFocus(id);
- }
- var start = WebGLInputPlugin.WebGLInputSelectionStart(id);
- var end = WebGLInputPlugin.WebGLInputSelectionEnd(id);
- // 選択方向によって設定します
- if (WebGLInputPlugin.WebGLInputSelectionDirection(id) == -1)
- {
- input.selectionFocusPosition = start;
- input.selectionAnchorPosition = end;
- }
- else
- {
- input.selectionFocusPosition = end;
- input.selectionAnchorPosition = start;
- }
- input.Rebuild(CanvasUpdate.LatePreRender);
- input.SetAllDirty();
- }
- private void OnEnable()
- {
- WebGLInputTabFocus.Add(this);
- }
- private void OnDisable()
- {
- WebGLInputTabFocus.Remove(this);
- }
- public int CompareTo(WebGLInput other)
- {
- var a = GetScreenCoordinates(input.TextComponentRectTransform());
- var b = GetScreenCoordinates(other.input.TextComponentRectTransform());
- var res = b.y.CompareTo(a.y);
- if (res == 0) res = a.x.CompareTo(b.x);
- return res;
- }
- /// <summary>
- /// to manage tab focus
- /// base on scene position
- /// </summary>
- static class WebGLInputTabFocus
- {
- static List<WebGLInput> inputs = new List<WebGLInput>();
- public static void Add(WebGLInput input)
- {
- inputs.Add(input);
- inputs.Sort();
- }
- public static void Remove(WebGLInput input)
- {
- inputs.Remove(input);
- }
- public static void OnTab(WebGLInput input, int value)
- {
- if (inputs.Count <= 1) return;
- var index = inputs.IndexOf(input);
- index += value;
- if (index < 0) index = inputs.Count - 1;
- else if (index >= inputs.Count) index = 0;
- inputs[index].input.ActivateInputField();
- }
- }
- }
- }
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