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- using UnityEngine;
- using System.Collections;
- using System;
- //example of websockets
- /*
- public class EchoTest : MonoBehaviour {
- private void Log(String str)
- {
- Debug.Log(str);
- }
-
- // Use this for initialization
- IEnumerator Start () {
- WebSocket w = new WebSocket(new Uri("ws://localhost/WebSocketsTest"));
- yield return StartCoroutine(w.Connect());
- w.SendString("Hi!");
- int i=0;
- while (true)
- {
- string reply = w.RecvString();
- if (reply != null) {
- w.SendString ("Hi:" + i++);
- }
- if (w.error != null)
- {
- //Log ("Error: "+w.error);
- break;
- }
- yield return 0;
- }
- w.Close();
- }
- }
- */
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