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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using UnityEngine;
- using UnityEngine.UI;
- public class Beacon
- {
- public uint id { get; set; }
- public float x { get; set; }
- public float y { get; set; }
- public float z { get; set; } // этаж
- public string uuid { get; set; }
- public uint minor { get; set; }
- public uint major { get; set; }
- public GameObject beacon { get; set; }
- public GameObject panel_button { get; set; }
- public bool enabled { get; set; }
- public byte byteEnabled {
- get
- {
- return enabled ? (byte) 1 : (byte) 0;
- }
- }
- }
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