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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class ModeController : MonoBehaviour
- {
- //public enum Mode { Player, Editor};
- //public Mode mode = Mode.Player;
- public GameObject Player;
- public GameObject Locations;
- public GameObject Editor;
- public GameObject EditorTools;
- public GameObject Plane;
- public GameObject Grid;
- public GameObject LineX;
- public GameObject LineY;
- public GameObject Markers;
- public GameObject Beacons;
- public GameObject Walls;
- Transform maps;
- public static bool editor = false;
- Button button;
- Dropdown.OptionData item;
- // Start is called before the first frame update
- void Start()
- {
- button = gameObject.GetComponent<Button>();
- button.onClick.AddListener(() => {
- Switch();
- });
- if (editor) EditorMode();
- maps = Player.transform.Find("Dropdown_maps");
- }
- // Update is called once per frame
- void Update()
- {
-
- }
- public void Switch()
- {
- editor = !editor;
- transform.GetChild(0).gameObject.SetActive(!editor);
- transform.GetChild(1).gameObject.SetActive(editor);
- if (editor)
- {
- Player.GetComponent<PlayerController>().StopProgress();
- EditorMode();
- }
- else PlayerMode();
- }
- void PlayerMode()
- {
- Player.SetActive(true);
- //Locations.SetActive(true);
- Markers.SetActive(true);
- //Beacons.SetActive(true);
- Editor.SetActive(false);
- EditorTools.SetActive(false);
- Plane.SetActive(false);
- Grid.SetActive(false);
- Walls.SetActive(false);
- Destroy(GameObject.Find("SizeX"));
- Destroy(GameObject.Find("SizeY"));
- maps.transform.SetParent(Player.transform);
- maps.transform.SetSiblingIndex(1);
- maps.GetComponent<RectTransform>().SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 200);
- if(item != null)maps.GetComponent<Dropdown>().options.Remove(item);
- maps.GetComponent<Dropdown>().value = 0;
- for (int i = 0; i < Beacons.transform.childCount; i++)
- {
- Beacons.transform.GetChild(i).GetComponent<BeaconController>().mode = BeaconController.Mode.Player;
- Beacons.transform.GetChild(i).GetComponent<LabelObjectScript>().enabled = true;
- }
-
- //PlayerController.markers = new List<Marker>();
- //client.SendGetUsers((uint)PlayerController.active_company + 1);
- //PlayerController.Beacons = new List<Beacon>();
- //client.BeaconsRequest((uint)PlayerController.locations[DropdownLocation.value].id);
- }
- void EditorMode()
- {
- Player.SetActive(false);
- //Locations.SetActive(false);
- Markers.SetActive(false);
- //Beacons.SetActive(false);
- Editor.SetActive(true);
- EditorTools.SetActive(true);
- Plane.SetActive(true);
- Grid.SetActive(true);
- Walls.SetActive(true);
-
- maps.transform.SetParent(Editor.transform);
- maps.transform.SetSiblingIndex(0);
- maps.GetComponent<RectTransform>().SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 190);
- item = new Dropdown.OptionData("Новая локация");
- maps.GetComponent<Dropdown>().options.Add(item);
- for (int i = 0; i < Beacons.transform.childCount; i++)
- {
- Beacons.transform.GetChild(i).GetComponent<BeaconController>().info = false;
- Beacons.transform.GetChild(i).GetComponent<BeaconController>().mode = BeaconController.Mode.Editor;
- Beacons.transform.GetChild(i).GetComponent<LabelObjectScript>().enabled = false;
- }
-
- //foreach (var m in PlayerController.markers)
- //{
- // Destroy(m.marker.gameObject);
- // Destroy(m.marker_line.gameObject);
- // Destroy(m.toggle.gameObject);
- //}
- //PlayerController.markers.Clear();
- //foreach (var b in PlayerController.Beacons)
- //{
- // Destroy(b.beacon);
- // Destroy(b.button);
- //}
- //PlayerController.Beacons.Clear();
- }
- }
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