PlayerController.cs 17 KB

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  1. using Assets.Scripts.Models;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using System.Threading;
  7. using UnityEngine;
  8. using UnityEngine.SceneManagement;
  9. using UnityEngine.UI;
  10. public class PlayerController : MonoBehaviour
  11. {
  12. public static PlayerController instance;
  13. public Dictionary<uint, List<Structure>> Workers = new Dictionary<uint, List<Structure>>();
  14. public List<Structure> TestStructures = new List<Structure>();
  15. //public List<Beacon> Beacons = new List<Beacon>();
  16. public GameObject WorkersList; // scroll content
  17. public GameObject DateTimePanel;
  18. public GameObject StartHour;
  19. public GameObject StartMin;
  20. public GameObject StartSec;
  21. public GameObject EndHour;
  22. public GameObject EndMin;
  23. public GameObject EndSec;
  24. public GameObject StartStopButton;
  25. //public GameObject ErrorDialog;
  26. public Dropdown DropdownMode;
  27. public Toggle ToggleLine;
  28. public Toggle ToggleDisappearance;
  29. public GameObject DatePicker;
  30. Camera camera;
  31. public Toggle projection;
  32. //public GameObject LocationGameObject;
  33. public GameObject UserInfo;
  34. public GameObject Editor;
  35. public uint? user_broadcast = null;
  36. public bool broadcast = false;
  37. public List<Marker> markers;
  38. public enum Mode { RealTime = 0, History = 1, Stop = 2 };
  39. public static Mode active_mode = Mode.Stop;
  40. int mode = 0;
  41. //public GameObject Time;
  42. Client client;
  43. static EditorController editor;
  44. CompanyController company;
  45. DateTimePicker Date;
  46. //public List<GameObject> maps;
  47. static bool starting = false; // флаг остановки
  48. public Dictionary<uint, bool> end_send = new Dictionary<uint, bool>(); // флаги завершения загрузки
  49. Dictionary<uint, MarkerMoving> moving = new Dictionary<uint, MarkerMoving>(); // флаги начала движения
  50. float interpolationPeriod = 0.1f;
  51. //float time_realtime = 0;
  52. float time_draw = 0;
  53. public List<User> users = new List<User>();
  54. public bool users_load = false;
  55. public bool beacons_load = false;
  56. //List<bool> StartStop = new List<bool>();
  57. private void Awake()
  58. {
  59. instance = this;
  60. }
  61. // Start is called before the first frame update
  62. void Start()
  63. {
  64. DebugHelper.ActivateConsole();
  65. client = Client.instance;
  66. company = CompanyController.instance;
  67. editor = Editor.GetComponent<EditorController>();
  68. camera = Camera.main;
  69. markers = new List<Marker>();
  70. Date = DatePicker.GetComponent<DateTimePicker>();
  71. //locations.Add(new Location { id = 1, name = "1 Братск" });
  72. //locations.Add(new Location { id = 22, name = "22 Офис Ижевск" });
  73. //locations.Add(new Location { id = 25, name = "25" });
  74. //locations.Add(new Location { id = 26, name = "26 Братское (вагрант)" });
  75. //foreach (var l in locations)
  76. // DropdownLocation.options.Add(new Dropdown.OptionData(l.name));
  77. //for (int i = 0; i < Locations.transform.childCount; i++)
  78. // maps.Add(Locations.transform.GetChild(i).gameObject);
  79. //Client.LocationsRequest();
  80. var broadcast_stop = UserInfo.transform.GetChild(1).GetChild(1).GetComponent<Button>();
  81. broadcast_stop.onClick.AddListener(() => BroadcastStop());
  82. }
  83. // Update is called once per frame
  84. void Update()
  85. {
  86. if (DropdownMode.value != mode)
  87. СhangeMode();
  88. time_draw += Time.deltaTime;
  89. if (time_draw >= interpolationPeriod)
  90. {
  91. MarkerMove();
  92. time_draw -= interpolationPeriod;
  93. }
  94. if (active_mode == Mode.RealTime && !starting)
  95. {
  96. foreach (var m in markers)
  97. {
  98. if (m.toggle.isOn)
  99. {
  100. var index = company.locations_index[company.active_location];
  101. client.CoordinatesRequest(0, 0, 1, company.locations[index].id, m.acc_id);
  102. end_send[m.acc_id] = false;
  103. }
  104. }
  105. starting = true;
  106. }
  107. if (ToggleLine.isOn)
  108. {
  109. foreach (var m in markers)
  110. m.marker_line.gameObject.SetActive(true);
  111. ToggleDisappearance.interactable = true;
  112. }
  113. else
  114. {
  115. foreach (var m in markers)
  116. {
  117. m.marker_line.gameObject.SetActive(false);
  118. m.marker_line.positionCount = 0;
  119. }
  120. ToggleDisappearance.interactable = false;
  121. }
  122. if (projection.isOn)
  123. {
  124. camera.orthographic = true;
  125. }
  126. else
  127. {
  128. camera.orthographic = false;
  129. }
  130. if (users_load)
  131. {
  132. users_load = false;
  133. foreach (var u in users.OrderBy(u => u.id))
  134. WorkerMarker(u, Color.green);
  135. }
  136. //LoadMaps(DropdownLocation, Locations);
  137. //if (locations.Any() && AuthorizationController.success)
  138. //{
  139. // active_location = DropdownLocation.value;
  140. // LoadLocation(locations[active_location]);
  141. //}
  142. }
  143. /// <summary>
  144. /// Создание маркера для сотрудника
  145. /// </summary>
  146. /// <param name="acc_id"></param>
  147. void WorkerMarker(User user, Color color)
  148. {
  149. var toggle_user = Instantiate(Resources.Load("GameObjects/ToggleUser", typeof(GameObject))) as GameObject;
  150. toggle_user.name = $"{user.id}";
  151. var toggle = toggle_user.transform.GetChild(0).GetComponent<Toggle>();
  152. toggle.transform.GetChild(1).gameObject.GetComponent<Text>().text = $"{user.id} {user.name}";
  153. toggle_user.transform.SetParent(WorkersList.transform);
  154. toggle.isOn = false;
  155. var camera_button = toggle_user.transform.GetChild(1).GetComponent<Button>();
  156. camera_button.onClick.AddListener(() => BroadcastStart(user.id));
  157. var marker = Instantiate(Resources.Load("GameObjects/Capsule", typeof(GameObject))) as GameObject;
  158. marker.name = $"marker_{user.id}";
  159. marker.transform.GetChild(0).transform.GetChild(0).transform.GetChild(0).GetComponent<Text>().text = $"{user.id}";
  160. marker.transform.SetParent(GameObject.Find("Markers").transform);
  161. marker.GetComponent<Renderer>().material.color = color; // UnityEngine.Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f);
  162. marker.GetComponent<LabelObjectScript>().UserId = user.id;
  163. var marker_line = Instantiate(Resources.Load("GameObjects/Line", typeof(LineRenderer))) as LineRenderer;
  164. marker_line.name = $"marker_line_{user.id}";
  165. marker_line.startColor = color;
  166. marker_line.endColor = Color.white;
  167. marker_line.material.color = color;
  168. marker_line.transform.SetParent(GameObject.Find("Markers").transform);
  169. markers.Add(new Marker { acc_id = user.id, marker = marker, toggle = toggle, marker_line = marker_line, toggle_user = toggle_user });
  170. }
  171. /// <summary>
  172. /// Смена положения маркера
  173. /// </summary>
  174. /// <param name="step">Шаг до нового положения</param>
  175. /// <param name="start_pos">Начальное положение</param>
  176. /// <param name="end_pos">Финальное положение</param>
  177. /// <param name="marker">Маркер сотрудника</param>
  178. /// <param name="w">Данные из БД</param>
  179. /// <param name="progress">Номер записи из БД</param>
  180. /// <returns></returns>
  181. void Position(float step, Vector3 start_pos, Vector3 end_pos, Marker marker, Structure w, string progress)
  182. {
  183. if (marker.marker.activeSelf == true)
  184. {
  185. var x_position = Mathf.Lerp(start_pos.x, end_pos.x, step);
  186. var y_position = Mathf.Lerp(start_pos.z, end_pos.z, step);
  187. //Debug.Log($"marker name={worker_marker.name} time={pause} step={step} sec x={x_position} y={y_position} x0={start_pos.x} y0={start_pos.z} x1={end_pos.x} y1={end_pos.z}");
  188. var new_position = new Vector3(x_position, 0.5f, y_position);
  189. if (marker.marker.transform.position != new_position)
  190. {
  191. marker.marker.transform.position = new Vector3(x_position, 0.5f, y_position);
  192. marker.marker_line.SetPosition(marker.marker_line.positionCount++, new Vector3(x_position, 0, y_position));
  193. if (ToggleDisappearance.isOn) marker.marker_line = LineDisappearance(marker.marker_line);
  194. }
  195. marker.marker.transform.GetChild(0).transform.GetChild(0).transform.GetChild(0).GetComponent<Text>().text = $"{w.acc_id} x={end_pos.x} y={end_pos.z}";
  196. marker.toggle.transform.GetChild(1).gameObject.GetComponent<Text>().text = $"{w.acc_id} {w.ts:hh:mm:ss}{progress}";
  197. }
  198. }
  199. /// <summary>
  200. /// Запуск отрисовки
  201. /// </summary>
  202. public void ButtonStart()
  203. {
  204. if (active_mode == Mode.Stop)
  205. foreach (var m in markers)
  206. m.marker_line.positionCount = 0;
  207. var button_text = StartStopButton.transform.GetChild(0);
  208. switch (DropdownMode.value)
  209. {
  210. case 0:
  211. //real_time = !real_time;
  212. if (active_mode == Mode.Stop/*real_time*/)
  213. {
  214. active_mode = Mode.RealTime;
  215. button_text.GetComponent<Text>().text = "Остановить";
  216. }
  217. else
  218. {
  219. active_mode = Mode.Stop;
  220. button_text.GetComponent<Text>().text = "Отобразить";
  221. }
  222. break;
  223. case 1:
  224. if (active_mode == Mode.Stop/*real_time*/) active_mode = Mode.History;
  225. else active_mode = Mode.Stop;
  226. if (active_mode == Mode.History/*history_start*/)
  227. {
  228. starting = true;
  229. var date = Date.Date;
  230. var time_start = date; //new DateTime(dates.ElementAt(DropdownData.value).Ticks);
  231. time_start = time_start.AddHours(int.Parse(StartHour.GetComponent<InputField>().text));
  232. time_start = time_start.AddMinutes(int.Parse(StartMin.GetComponent<InputField>().text));
  233. time_start = time_start.AddSeconds(int.Parse(StartSec.GetComponent<InputField>().text));
  234. Debug.Log(time_start);
  235. var time_end = date; //new DateTime(dates.ElementAt(DropdownData.value).Ticks);
  236. time_end = time_end.AddHours(int.Parse(EndHour.GetComponent<InputField>().text));
  237. time_end = time_end.AddMinutes(int.Parse(EndMin.GetComponent<InputField>().text));
  238. time_end = time_end.AddSeconds(int.Parse(EndSec.GetComponent<InputField>().text));
  239. foreach (var m in markers)
  240. {
  241. if (m.toggle.isOn)
  242. {
  243. client.CoordinatesRequest(time_start.Ticks, time_end.Ticks, 1, company.locations_index[company.active_location], m.acc_id);
  244. end_send[m.acc_id] = false;
  245. }
  246. }
  247. button_text.GetComponent<Text>().text = "Остановить";
  248. }
  249. else
  250. {
  251. StopProgress();
  252. }
  253. break;
  254. }
  255. }
  256. public void StopProgress()
  257. {
  258. starting = false;
  259. StartStopButton.transform.GetChild(0).GetComponent<Text>().text = "Отобразить";
  260. active_mode = Mode.Stop;
  261. foreach (var m in markers)
  262. {
  263. end_send[m.acc_id] = false;
  264. moving.Remove(m.acc_id);
  265. }
  266. }
  267. /// <summary>
  268. /// Затухание траектории
  269. /// </summary>
  270. /// <param name="lineRenderer">Траектория</param>
  271. /// <returns></returns>
  272. LineRenderer LineDisappearance(LineRenderer lineRenderer)
  273. {
  274. //LineRenderer lineRenderer = GetComponent<LineRenderer>();
  275. int newPositionCount = lineRenderer.positionCount - 1;
  276. Vector3[] newPositions = new Vector3[newPositionCount];
  277. for (int i = 0; i < newPositionCount; i++)
  278. {
  279. newPositions[i] = lineRenderer.GetPosition(i + 1);
  280. }
  281. lineRenderer.SetPositions(newPositions);
  282. return lineRenderer;
  283. }
  284. /// <summary>
  285. /// Смена положения по интервалу
  286. /// Шаги для плавного перемещения
  287. /// </summary>
  288. /// <param name="m">Данные о маркере</param>
  289. void StartingAccPositiong(Marker m)
  290. {
  291. int i = 0;
  292. float step = 0.1f;
  293. if (moving.ContainsKey(m.acc_id))
  294. {
  295. if (moving[m.acc_id].index < Workers[m.acc_id].Count) i = moving[m.acc_id].index;
  296. if (moving[m.acc_id].step < 1.1f) step = moving[m.acc_id].step;
  297. }
  298. else moving[m.acc_id] = new MarkerMoving();
  299. var worker = Workers[m.acc_id].OrderBy(wr => wr.ts).ToList();
  300. if (worker.Any())
  301. {
  302. var w = worker.ElementAt(i);
  303. var start_pos = m.marker.transform.position;
  304. if (i != 0) start_pos = new Vector3(worker[i - 1].coord_x, 0.5f, worker[i - 1].coord_y);
  305. if (active_mode == Mode.History && i == 0) start_pos = new Vector3(w.coord_x , 0.5f, w.coord_y);
  306. var end_pos = new Vector3(w.coord_x, 0.5f, w.coord_y);
  307. var progress = "";
  308. if (active_mode == Mode.History) progress = $"\n{i + 1} из {Workers[m.acc_id].Count}";
  309. if (starting) Position(step, start_pos, end_pos, m, w, progress);
  310. // StartingAccPositiong(m.value, time_step);
  311. }
  312. if (step >= 1) i++;
  313. step += interpolationPeriod; // 0.1f;
  314. moving[m.acc_id].index = i;
  315. moving[m.acc_id].step = step;
  316. }
  317. /// <summary>
  318. /// Отображение маяков
  319. /// </summary>
  320. /// <param name="b"></param>
  321. public static void AddBeacon(Beacon b)
  322. {
  323. var beacon = Instantiate(Resources.Load("GameObjects/Beacon", typeof(GameObject))) as GameObject;
  324. beacon.transform.position = new Vector3(b.x, 0.5f, b.y);
  325. beacon.name = $"BeaconButton_{b.id}";
  326. beacon.GetComponent<BeaconController>().info = false;
  327. beacon.transform.SetParent(GameObject.Find("Beacons").transform);
  328. beacon.transform.GetChild(0).GetChild(0).GetChild(0).GetComponent<Text>().text = $"{b.id}\nuuid={b.uuid}\nmajor={b.major}\nminor={b.minor}";
  329. b.beacon = beacon;
  330. }
  331. void OnGUI()
  332. {
  333. //if (Input.GetKeyDown(KeyCode.BackQuote))
  334. DebugHelper.DrawConsole();
  335. }
  336. /// <summary>
  337. /// Остановка отрисовки при смене режима история/онлайн
  338. /// </summary>
  339. public void СhangeMode()
  340. {
  341. StopProgress();
  342. active_mode = Mode.Stop;
  343. mode = DropdownMode.value;
  344. switch (DropdownMode.value)
  345. {
  346. case 0:
  347. DateTimePanel.SetActive(false);
  348. break;
  349. case 1:
  350. DateTimePanel.SetActive(true);
  351. break;
  352. }
  353. }
  354. /// <summary>
  355. /// Смена позиции маркера
  356. /// </summary>
  357. public void MarkerMove()
  358. {
  359. foreach (var m in markers.Select((value, i) => (value, i)))
  360. {
  361. m.value.marker.SetActive(m.value.toggle.isOn);
  362. if (m.value.toggle.isOn && Workers.ContainsKey(m.value.acc_id) && starting && end_send[m.value.acc_id])
  363. {
  364. StartingAccPositiong(m.value);
  365. var temp = Workers.Values.Max(v => v.Count);
  366. if (active_mode == Mode.History && m.i == temp - 1 && moving[moving.Keys.Last()].step >= 1f)
  367. {
  368. StopProgress();
  369. }
  370. if (active_mode == Mode.RealTime && moving[moving.Keys.Last()].index == 1)
  371. {
  372. starting = false;
  373. }
  374. }
  375. }
  376. }
  377. /// <summary>
  378. /// Загрузка объектов локации
  379. /// </summary>
  380. /// <param name="location"></param>
  381. //public void LoadLocation(Location location)
  382. //{
  383. // print("PlayerController.LoadLocation");
  384. // if (load_location_elements.ContainsKey(location.id))
  385. // {
  386. // location.Load();
  387. // }
  388. //}
  389. public void BroadcastStart(uint id)
  390. {
  391. if (user_broadcast.HasValue)
  392. client.ImageStreamStopSend(user_broadcast.Value);
  393. if (user_broadcast != id)
  394. {
  395. client.ImageStreamStartSend(id);
  396. user_broadcast = id;
  397. var name = UserInfo.transform.GetChild(1).GetChild(0).GetComponent<Text>();
  398. name.text = $"{id} {users.Single(u => u.id == id).name}";
  399. name.GetComponent<RectTransform>().sizeDelta =new Vector2( name.preferredWidth, 30);
  400. }
  401. else
  402. {
  403. user_broadcast = null;
  404. UserInfo.SetActive(false);
  405. }
  406. }
  407. public void BroadcastStop()
  408. {
  409. if (user_broadcast.HasValue)
  410. client.ImageStreamStopSend(user_broadcast.Value);
  411. user_broadcast = null;
  412. UserInfo.SetActive(false);
  413. }
  414. }