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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.EventSystems;
- using UnityEngine.UI;
- public class TestDrawScript : MonoBehaviour
- {
- void Start ()
- {
- DebugHelper.ActivateConsole();
- drawCanvas_ = GameObject.Find("DrawCanvas");
- //drawCanvas_.SetActive(false);
- controlCanvas_ = GameObject.Find("ControlCanvas");
- //controlCanvas_.SetActive(false);
- Debug.Log("Start");
- }
- void Update ()
- {
- /* var click = Input.GetKeyUp(KeyCode.Mouse0) &&
- EventSystem.current.IsPointerOverGameObject();
- if (click)
- {
- Debug.Log("click");
- }*/
- }
- private void OnGUI()
- {
- DebugHelper.DrawConsole();
- }
- GameObject drawCanvas_;
- GameObject controlCanvas_;
- }
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