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-
- Shader "Custom/Outline Mask" {
- Properties {
- [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest("ZTest", Float) = 0
- }
- SubShader {
- Tags {
- "Queue" = "Transparent+100"
- "RenderType" = "Transparent"
- }
- Pass {
- Name "Mask"
- Cull Off
- ZTest [_ZTest]
- ZWrite Off
- ColorMask 0
- Stencil {
- Ref 1
- Pass Replace
- }
- }
- }
- }
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