PlayerController.cs 17 KB

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  1. using Assets.Scripts.Models;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Globalization;
  6. using System.Linq;
  7. using System.Threading;
  8. using UnityEngine;
  9. using UnityEngine.SceneManagement;
  10. using UnityEngine.UI;
  11. public class PlayerController : MonoBehaviour
  12. {
  13. public static PlayerController instance;
  14. public Dictionary<uint, List<Structure>> Workers = new Dictionary<uint, List<Structure>>();
  15. public List<Structure> TestStructures = new List<Structure>();
  16. public GameObject WorkersList; // scroll content
  17. public GameObject DateTimePanel;
  18. public GameObject StartHour;
  19. public GameObject StartMin;
  20. public GameObject StartSec;
  21. public GameObject EndHour;
  22. public GameObject EndMin;
  23. public GameObject EndSec;
  24. public GameObject StartStopButton;
  25. public LocationZones locationZones;
  26. public Dropdown DropdownMode;
  27. public Toggle ToggleLine;
  28. public Toggle ToggleDisappearance;
  29. Toggle ToggleCoordinate;
  30. public GameObject DatePicker;
  31. Camera camera;
  32. public GameObject UserInfo;
  33. public GameObject Editor;
  34. public uint? user_broadcast = null;
  35. public bool broadcast = false;
  36. public Dictionary<uint, User> users;
  37. public enum Mode { RealTime = 0, History = 1, Stop = 2 };
  38. public Mode active_mode = Mode.Stop;
  39. //int mode = 0;
  40. Client client;
  41. CompanyController company;
  42. EditorController editor;
  43. DateTimePicker Date;
  44. public Dictionary<uint, bool> end_send = new Dictionary<uint, bool>(); // флаги завершения загрузки
  45. Dictionary<uint, MarkerMoving> moving = new Dictionary<uint, MarkerMoving>(); // флаги начала движения
  46. const float INTERPOLATION_PERIOD = 0.1f;
  47. float time_draw = 0;
  48. public bool users_load = false; // ожидание массива пользователей
  49. public bool beacons_load = false;
  50. //List<bool> StartStop = new List<bool>();
  51. private void Awake()
  52. {
  53. instance = this;
  54. }
  55. // Start is called before the first frame update
  56. void Start()
  57. {
  58. DebugHelper.ActivateConsole();
  59. client = Client.instance;
  60. company = CompanyController.instance;
  61. editor = Editor.GetComponent<EditorController>();
  62. camera = Camera.main;
  63. //users = new Dictionary<uint, User>();
  64. Date = DatePicker.GetComponent<DateTimePicker>();
  65. //Client.LocationsRequest();
  66. var broadcast_stop = UserInfo.transform.GetChild(1).GetChild(1).GetComponent<Button>();
  67. broadcast_stop.onClick.AddListener(() => BroadcastStop());
  68. ToggleCoordinate = GameObject.Find("ToggleCoordinate").GetComponent<Toggle>();
  69. }
  70. // Update is called once per frame
  71. void Update()
  72. {
  73. //if (DropdownMode.value != mode)
  74. // СhangeMode();
  75. DropdownMode.onValueChanged.AddListener(delegate
  76. {
  77. СhangeMode();
  78. });
  79. if (active_mode != Mode.Stop)
  80. {
  81. time_draw += Time.deltaTime;
  82. if (time_draw >= INTERPOLATION_PERIOD)
  83. {
  84. MarkerMove();
  85. time_draw -= INTERPOLATION_PERIOD;
  86. }
  87. }
  88. if (users != null)
  89. {
  90. if (users_load == false)
  91. {
  92. foreach (var u in users.Values)
  93. {
  94. if (u.marker_line != null)
  95. {
  96. u.marker_line.gameObject.SetActive(ToggleLine.isOn);
  97. if (ToggleLine.isOn == false) u.marker_line.positionCount = 0;
  98. }
  99. }
  100. }
  101. if (users_load)
  102. {
  103. users_load = false;
  104. foreach (var u in users.OrderBy(u => u.Value.id))
  105. {
  106. u.Value.SetParam(BroadcastStart);
  107. //if (DropdownMode.value == 0) u.Value.toggle_user.SetActive(u.Value.online);
  108. //else u.Value.toggle_user.SetActive(true);
  109. }
  110. }
  111. }
  112. ToggleDisappearance.interactable = ToggleLine.isOn;
  113. }
  114. /// <summary>
  115. /// Смена положения маркера
  116. /// </summary>
  117. /// <param name="step">Шаг до нового положения</param>
  118. /// <param name="start_pos">Начальное положение</param>
  119. /// <param name="end_pos">Финальное положение</param>
  120. /// <param name="user">Маркер сотрудника</param>
  121. /// <param name="w">Данные из БД</param>
  122. /// <param name="progress">Номер записи из БД</param>
  123. /// <returns></returns>
  124. void Position(float step, Vector3 start_pos, Vector3 end_pos, User user, Structure w, string progress)
  125. {
  126. Debug.LogWarning($"move user {user.id} {end_pos} {w.ts} {w.zone_id}");
  127. if (user.marker.activeSelf == true)
  128. {
  129. var x_position = Mathf.Lerp(start_pos.x, end_pos.x, step);
  130. var y_position = Mathf.Lerp(start_pos.z, end_pos.z, step);
  131. //Debug.Log($"marker name={worker_marker.name} time={pause} step={step} sec x={x_position} y={y_position} x0={start_pos.x} y0={start_pos.z} x1={end_pos.x} y1={end_pos.z}");
  132. var new_position = new Vector3(x_position, 0.5f, y_position);
  133. if (user.marker.transform.position != new_position)
  134. {
  135. user.marker.transform.position = new Vector3(x_position, 0.5f, y_position);
  136. user.marker_line.SetPosition(user.marker_line.positionCount++, new Vector3(x_position, 0, y_position));
  137. if (ToggleDisappearance.isOn) user.marker_line = LineDisappearance(user.marker_line);
  138. }
  139. var t = user.marker.transform.GetChild(0).transform.GetChild(0).transform.GetChild(0).GetComponent<Text>();
  140. if (ToggleCoordinate.isOn) t.text = $"{w.acc_id} x={end_pos.x} y={end_pos.z}";
  141. else t.text = $"{w.acc_id}\n{user.name_user}";
  142. user.toggle.transform.GetChild(1).gameObject.GetComponent<Text>().text = $"{w.acc_id} {w.ts:HH:mm:ss}{progress}";
  143. }
  144. }
  145. /// <summary>
  146. /// Запуск отрисовки
  147. /// </summary>
  148. public void ButtonStart()
  149. {
  150. if (active_mode == Mode.Stop)
  151. foreach (var u in users)
  152. u.Value.marker_line.positionCount = 0;
  153. var button_text = StartStopButton.transform.GetChild(0);
  154. switch (DropdownMode.value)
  155. {
  156. case 0:
  157. //real_time = !real_time;
  158. if (active_mode == Mode.Stop/*real_time*/)
  159. {
  160. active_mode = Mode.RealTime;
  161. button_text.GetComponent<Text>().text = "Остановить";
  162. }
  163. else
  164. {
  165. active_mode = Mode.Stop;
  166. button_text.GetComponent<Text>().text = "Отобразить";
  167. }
  168. break;
  169. case 1:
  170. if (active_mode == Mode.Stop/*real_time*/) active_mode = Mode.History;
  171. else active_mode = Mode.Stop;
  172. if (active_mode == Mode.History/*history_start*/)
  173. {
  174. var date = Date.Date;
  175. var time_start = date; //new DateTime(dates.ElementAt(DropdownData.value).Ticks);
  176. time_start = time_start.AddHours(int.Parse(StartHour.GetComponent<InputField>().text));
  177. time_start = time_start.AddMinutes(int.Parse(StartMin.GetComponent<InputField>().text));
  178. time_start = time_start.AddSeconds(int.Parse(StartSec.GetComponent<InputField>().text));
  179. Debug.Log(time_start);
  180. var time_end = date; //new DateTime(dates.ElementAt(DropdownData.value).Ticks);
  181. time_end = time_end.AddHours(int.Parse(EndHour.GetComponent<InputField>().text));
  182. time_end = time_end.AddMinutes(int.Parse(EndMin.GetComponent<InputField>().text));
  183. time_end = time_end.AddSeconds(int.Parse(EndSec.GetComponent<InputField>().text));
  184. foreach (var u in users)
  185. {
  186. if (u.Value.toggle.isOn)
  187. {
  188. client.CoordinatesRequest(time_start.Ticks, time_end.Ticks, 1, company.locations_index[company.active_location], u.Value.id);
  189. end_send[u.Value.id] = false;
  190. }
  191. }
  192. button_text.GetComponent<Text>().text = "Остановить";
  193. }
  194. else
  195. {
  196. StopProgress();
  197. }
  198. break;
  199. }
  200. }
  201. public void StopProgress()
  202. {
  203. StartStopButton.transform.GetChild(0).GetComponent<Text>().text = "Отобразить";
  204. active_mode = Mode.Stop;
  205. if(users != null)
  206. foreach (var u in users)
  207. {
  208. end_send[u.Value.id] = false;
  209. moving.Remove(u.Value.id);
  210. }
  211. }
  212. /// <summary>
  213. /// Затухание траектории
  214. /// </summary>
  215. /// <param name="lineRenderer">Траектория</param>
  216. /// <returns></returns>
  217. LineRenderer LineDisappearance(LineRenderer lineRenderer)
  218. {
  219. //LineRenderer lineRenderer = GetComponent<LineRenderer>();
  220. int newPositionCount = lineRenderer.positionCount - 1;
  221. Vector3[] newPositions = new Vector3[newPositionCount];
  222. for (int i = 0; i < newPositionCount; i++)
  223. {
  224. newPositions[i] = lineRenderer.GetPosition(i + 1);
  225. }
  226. lineRenderer.SetPositions(newPositions);
  227. return lineRenderer;
  228. }
  229. /// <summary>
  230. /// Смена положения по интервалу
  231. /// Шаги для плавного перемещения
  232. /// </summary>
  233. /// <param name="u">Данные о маркере</param>
  234. void StartingAccPositiong(User u)
  235. {
  236. int i = 0;
  237. float step = 0.1f;
  238. if (moving.ContainsKey(u.id))
  239. {
  240. if (moving[u.id].index < Workers[u.id].Count) i = moving[u.id].index;
  241. if (moving[u.id].step < 1.1f) step = moving[u.id].step;
  242. }
  243. else moving[u.id] = new MarkerMoving();
  244. var worker = Workers[u.id];
  245. Debug.LogWarning($"worker coord count {u.id} {worker.Count}");
  246. if (active_mode == Mode.RealTime) worker = worker.OrderBy(wr => wr.ts).ToList();
  247. if (worker.Any())
  248. {
  249. var w = worker[i];
  250. locationZones.UserPosition(u, w);
  251. var start_pos = u.marker.transform.position;
  252. if (i != 0) start_pos = new Vector3(worker[i - 1].coord_x, 0.5f, worker[i - 1].coord_y);
  253. if (active_mode == Mode.History && i == 0) start_pos = new Vector3(w.coord_x, 0.5f, w.coord_y);
  254. var end_pos = new Vector3(w.coord_x, 0.5f, w.coord_y);
  255. var progress = "";
  256. if (active_mode == Mode.History) progress = $"\n{i + 1} из {Workers[u.id].Count}";
  257. //if (starting)
  258. Position(step, start_pos, end_pos, u, w, progress);
  259. // StartingAccPositiong(m.value, time_step);
  260. }
  261. step += INTERPOLATION_PERIOD; // 0.1f;
  262. moving[u.id].step = step;
  263. if (Math.Round(step, 1) > 1)
  264. {
  265. Debug.Log($"step:{step}");
  266. i++;
  267. moving[u.id].index = i;
  268. }
  269. if (active_mode == Mode.RealTime)
  270. if (Math.Round(step, 1) > 1)
  271. {
  272. Debug.Log($"Mode.RealTime step:{step}");
  273. Workers.Remove(u.id);
  274. Debug.LogWarning($"clear coord user {u.id}");
  275. }
  276. if (active_mode == Mode.History)
  277. if (i == Workers[u.id].Count)
  278. {
  279. //StopProgress();
  280. Workers.Remove(u.id);
  281. }
  282. }
  283. /// <summary>
  284. /// Отображение маяков
  285. /// </summary>
  286. /// <param name="b"></param>
  287. //public static void AddBeacon(Beacon b)
  288. //{
  289. // var beacon = Instantiate(Resources.Load("GameObjects/Beacon", typeof(GameObject))) as GameObject;
  290. // beacon.transform.position = new Vector3(b.x, 0.5f, b.y);
  291. // beacon.name = $"BeaconButton_{b.id}";
  292. // beacon.GetComponent<BeaconController>().info = false;
  293. // beacon.transform.SetParent(GameObject.Find("Beacons").transform);
  294. // beacon.transform.GetChild(0).GetChild(0).GetChild(0).GetComponent<Text>().text = $"{b.id}\nuuid={b.uuid}\nmajor={b.major}\nminor={b.minor}";
  295. // b.beacon = beacon;
  296. //}
  297. /// <summary>
  298. /// Остановка отрисовки при смене режима история/онлайн
  299. /// </summary>
  300. public void СhangeMode()
  301. {
  302. StopProgress();
  303. active_mode = Mode.Stop;
  304. foreach (var u in users) u.Value.UserCompany();
  305. //mode = DropdownMode.value;
  306. //switch (DropdownMode.value)
  307. //{
  308. // case 0:
  309. // DateTimePanel.SetActive(false);
  310. // if (users != null)
  311. // foreach (var u in users)
  312. // {
  313. // if(!u.Value.online) u.Value.toggle.isOn = false;
  314. // u.Value.toggle_user.SetActive(u.Value.online);
  315. // }
  316. // break;
  317. // case 1:
  318. // DateTimePanel.SetActive(true);
  319. // if (users != null)
  320. // foreach (var u in users)
  321. // u.Value.toggle_user.SetActive(true);
  322. // break;
  323. //}
  324. }
  325. /// <summary>
  326. /// Смена позиции маркера
  327. /// </summary>
  328. public void MarkerMove()
  329. {
  330. if(users != null)
  331. foreach (var u in users)
  332. {
  333. if (u.Value != null)
  334. {
  335. //if (u.Value.marker.activeSelf != u.Value.toggle.isOn) u.Value.marker.SetActive(u.Value.toggle.isOn);
  336. if (active_mode == Mode.RealTime && u.Value.toggle.isOn && !Workers.ContainsKey(u.Value.id))
  337. {
  338. Debug.LogWarning($"send coord user {u.Value.id}");
  339. var index = company.locations_index[company.active_location];
  340. client.CoordinatesRequest(0, 0, 1, company.locations[index].id, u.Value.id);
  341. u.Value.toggle_user.SetActive(u.Value.online);
  342. }
  343. if (u.Value.toggle.isOn && Workers.ContainsKey(u.Value.id) && active_mode != Mode.Stop/*&& starting*/ /*&& end_send[m.value.acc_id]*/)
  344. {
  345. StartingAccPositiong(u.Value);
  346. if (active_mode == Mode.History && !Workers.Any())
  347. {
  348. //var temp = Workers.Values.Max(v => v.Count);
  349. //if (m.i == temp - 1 && moving[moving.Keys.Last()].step >= 1f)
  350. //{
  351. StopProgress();
  352. //}
  353. //if (active_mode == Mode.RealTime && moving[moving.Keys.Last()].index == 1)
  354. //{
  355. // starting = false;
  356. //}
  357. }
  358. }
  359. }
  360. }
  361. }
  362. public void BroadcastStart(uint id)
  363. {
  364. if (user_broadcast.HasValue)
  365. {
  366. client.ImageStreamStopSend(user_broadcast.Value);
  367. var camera_button = users[user_broadcast.Value].toggle_user.transform.GetChild(1).GetComponent<Button>();
  368. camera_button.GetComponent<Image>().color = Color.white;
  369. broadcast = false;
  370. }
  371. if (user_broadcast != id)
  372. {
  373. client.ImageStreamStartSend(id);
  374. user_broadcast = id;
  375. var name = UserInfo.transform.GetChild(1).GetChild(0).GetComponent<Text>();
  376. name.text = $"{id} {users[id].name_user}";
  377. name.GetComponent<RectTransform>().sizeDelta = new Vector2(name.preferredWidth, 30);
  378. var camera_button = users[id].toggle_user.transform.GetChild(1).GetComponent<Button>();
  379. camera_button.GetComponent<Image>().color = Color.green;
  380. UserInfo.SetActive(false);
  381. broadcast = true;
  382. }
  383. else
  384. {
  385. broadcast = false;
  386. user_broadcast = null;
  387. UserInfo.SetActive(false);
  388. }
  389. }
  390. public void BroadcastStop()
  391. {
  392. if (user_broadcast.HasValue)
  393. {
  394. client.ImageStreamStopSend(user_broadcast.Value);
  395. var camera_button = users[user_broadcast.Value].toggle_user.transform.GetChild(1).GetComponent<Button>();
  396. camera_button.GetComponent<Image>().color = Color.white;
  397. }
  398. broadcast = false;
  399. user_broadcast = null;
  400. UserInfo.SetActive(false);
  401. }
  402. }