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- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- using UnityEngine.UI;
- public class ModeController : MonoBehaviour
- {
- //public enum Mode { Player, Editor};
- //public Mode mode = Mode.Player;
- public static ModeController instance;
- public GameObject Company;
- public GameObject Player;
- public GameObject Editor;
- public GameObject EditorTools;
- public GameObject LineX;
- public GameObject LineY;
- public GameObject Markers;
- public GameObject WallCursor;
- public GameObject DropdownLocations;
- public GameObject Building;
- public GameObject BuildingMode;
- public GameObject GroundSettings;
- public GameObject DateTime;
- Transform maps;
- public static bool editor = false;
- Button button;
- Dropdown.OptionData item;
- private void Awake()
- {
- instance = this;
- }
- // Start is called before the first frame update
- void Start()
- {
- button = gameObject.GetComponent<Button>();
- button.onClick.AddListener(() => {
- Switch();
- });
- if (editor) EditorMode();
- maps = DropdownLocations.transform;
- }
- // Update is called once per frame
- void Update()
- {
-
- }
- public void Switch()
- {
- editor = !editor;
- transform.GetChild(0).gameObject.SetActive(!editor);
- transform.GetChild(1).gameObject.SetActive(editor);
- if (editor)
- {
- Player.GetComponent<PlayerController>().StopProgress();
- EditorMode();
- }
- else PlayerMode();
- }
- void PlayerMode()
- {
- var company = Company.GetComponent<CompanyController>();
- var l = company.locations[company.locations_index[company.active_location]];
- foreach (var b in l.beacons.Values)
- b.beacon.GetComponent<BeaconController>().mode = BeaconController.Mode.Player;
- company.LocationZones.gameObject.SetActive(true);
- company.selectUsers.SetActive(true);
- l.plane.GetComponent<TouchScript>().Resize = false;
- var edit = Editor.GetComponent<EditorController>();
- Destroy(edit.NewLocation);
- edit.EditLocation = null;
- Player.SetActive(true);
- //Locations.SetActive(true);
- Markers.SetActive(true);
- //Beacons.SetActive(true);
- Editor.SetActive(false);
- EditorTools.SetActive(false);
- Building.SetActive(false);
- if (BuildingMode.activeSelf == true) BuildingMode.SetActive(false);
- if (GroundSettings.activeSelf == true) GroundSettings.SetActive(false);
- Destroy(GameObject.Find("SizeX"));
- Destroy(GameObject.Find("SizeY"));
- if (item == null)
- {
- item = maps.GetComponent<Dropdown>().options.Last();
- maps.GetComponent<Dropdown>().options.Remove(item);
- maps.GetComponent<Dropdown>().RefreshShownValue();
- }
- //for (int i = 0; i < Beacons.transform.childCount; i++)
- //{
- // Beacons.transform.GetChild(i).GetComponent<BeaconController>().mode = BeaconController.Mode.Player;
- // Beacons.transform.GetChild(i).GetComponent<LabelObjectScript>().enabled = true;
- //}
- WallCursor.SetActive(false);
- var wl = WallCursor.GetComponent<WallCreate>();
- GameObject old_button = null;
- switch (wl.mode)
- {
- case WallCreate.Mode.Cursor:
- old_button =EditorTools.transform.GetChild(0).gameObject;
- break;
- case WallCreate.Mode.Room:
- old_button = EditorTools.transform.GetChild(1).gameObject;
- break;
- case WallCreate.Mode.Wall:
- old_button = EditorTools.transform.GetChild(2).gameObject;
- break;
- }
- if (old_button != null) old_button.GetComponent<Image>().color = Color.white;
- //PlayerController.markers = new List<Marker>();
- //client.SendGetUsers((uint)PlayerController.active_company + 1);
- //PlayerController.Beacons = new List<Beacon>();
- //client.BeaconsRequest((uint)PlayerController.locations[DropdownLocation.value].id);
- }
- void EditorMode()
- {
- Player.SetActive(false);
- //Locations.SetActive(false);
- Markers.SetActive(false);
- //Beacons.SetActive(false);
- Editor.SetActive(true);
- EditorTools.SetActive(true);
- Building.SetActive(true);
- BuildingMode.SetActive(true);
- var company = Company.GetComponent<CompanyController>();
- if (company.active_location >= 0)
- {
- var l = company.locations[company.locations_index[company.active_location]];
- foreach (var b in l.beacons.Values)
- b.beacon.GetComponent<BeaconController>().mode = BeaconController.Mode.Editor;
- }
- company.LocationZones.gameObject.SetActive(false);
- company.selectUsers.SetActive(false);
- //l.plane.GetComponent<TouchScript>().Resize = false;
- //item = new Dropdown.OptionData("Новая локация");
- //maps.GetComponent<Dropdown>().options.Add(item);
- //for (int i = 0; i < Beacons.transform.childCount; i++)
- //{
- // Beacons.transform.GetChild(i).GetComponent<BeaconController>().info = false;
- // Beacons.transform.GetChild(i).GetComponent<BeaconController>().mode = BeaconController.Mode.Editor;
- // Beacons.transform.GetChild(i).GetComponent<LabelObjectScript>().enabled = false;
- //}
- var color = new Color();
- ColorUtility.TryParseHtmlString("#C8C8C8", out color);
- EditorTools.transform.GetChild(0).gameObject.GetComponent<Image>().color = color;
- if (DateTime.activeSelf == true) DateTime.SetActive(false);
- //foreach (var m in PlayerController.markers)
- //{
- // Destroy(m.marker.gameObject);
- // Destroy(m.marker_line.gameObject);
- // Destroy(m.toggle.gameObject);
- //}
- //PlayerController.markers.Clear();
- //foreach (var b in PlayerController.Beacons)
- //{
- // Destroy(b.beacon);
- // Destroy(b.button);
- //}
- //PlayerController.Beacons.Clear();
- }
- }
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