WorkerController.cs 14 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using System.Threading;
  6. using UnityEngine;
  7. using UnityEngine.SceneManagement;
  8. using UnityEngine.UI;
  9. public class WorkerController : MonoBehaviour
  10. {
  11. public static Dictionary<uint, List<Structure>> Workers = new Dictionary<uint, List<Structure>>();
  12. List<Structure> structures = new List<Structure>();
  13. public static List<Structure> TestStructures = new List<Structure>();
  14. List<DateTime> dates = new List<DateTime>();
  15. List<uint> locations = new List<uint>();
  16. public GameObject WorkersList; // scroll content
  17. public Dropdown DropdownLocation;
  18. public Dropdown DropdownData;
  19. public InputField inputField_date;
  20. public InputField inputField_location;
  21. public GameObject StartHour;
  22. public GameObject StartMin;
  23. public GameObject StartSec;
  24. public GameObject EndHour;
  25. public GameObject EndMin;
  26. public GameObject EndSec;
  27. public GameObject StartStopButton;
  28. static GameObject sStartStopButton;
  29. public GameObject ErrorDialog;
  30. public GameObject ButtonPlay;
  31. //public GameObject Time;
  32. static Client client = new Client();
  33. public List<GameObject> maps;
  34. static List<bool> starting = new List<bool>(); // для остановок
  35. public static Dictionary<uint, bool> end_send = new Dictionary<uint, bool>(); // определение завершения загрузки
  36. bool real_time = false;
  37. int interval = 1;
  38. float nextTime = 0;
  39. //List<bool> StartStop = new List<bool>();
  40. // Start is called before the first frame update
  41. void Start()
  42. {
  43. DebugHelper.ActivateConsole();
  44. WorkerMarker(4);
  45. WorkerMarker(356);
  46. sStartStopButton = StartStopButton;
  47. foreach (var s in structures.Select(s => s.acc_id).Distinct())
  48. WorkerMarker(s);
  49. foreach (var s in structures.Select(s => s.ts.Date).Distinct())
  50. {
  51. dates.Add(s);
  52. DropdownData.options.Add(new Dropdown.OptionData(s.ToString("dd.MM.yyyy")));
  53. }
  54. //foreach (var s in structures.Select(s => s.location_id).Distinct())
  55. //{
  56. // locations.Add(s);
  57. DropdownLocation.options.Add(new Dropdown.OptionData("22 Офис Ижевск"));
  58. DropdownLocation.options.Add(new Dropdown.OptionData("25"));
  59. inputField_date.text = DateTime.Now.ToString("dd.MM.yyyy");
  60. //}
  61. }
  62. int active_location = 0;
  63. // Update is called once per frame
  64. void Update()
  65. {
  66. if (active_location != DropdownLocation.value)
  67. {
  68. maps.ElementAt(active_location).SetActive(false);
  69. maps.ElementAt(DropdownLocation.value).SetActive(true);
  70. active_location = DropdownLocation.value;
  71. switch (DropdownLocation.value)
  72. {
  73. case 0:
  74. inputField_location.text = "22";
  75. break;
  76. case 1:
  77. inputField_location.text = "25";
  78. break;
  79. }
  80. }
  81. foreach (var m in markers)
  82. {
  83. m.marker.SetActive(m.toggle.isOn);
  84. if (m.toggle.isOn && Workers.ContainsKey(m.acc_id) && starting.Last() && end_send[m.acc_id])
  85. {
  86. end_send[m.acc_id] = false;
  87. StartingAccPositiong(m);
  88. }
  89. }
  90. if (real_time && !inputField_location.text.Equals("") && Time.time >= nextTime)
  91. {
  92. var dateNow = DateTime.UtcNow.AddHours(3);
  93. //Time.GetComponent<Text>().text = dateNow.ToString();
  94. starting.Add(true);
  95. var location_id = uint.Parse(inputField_location.text);
  96. foreach (var m in markers)
  97. {
  98. if (m.toggle.isOn)
  99. {
  100. client.CoordinatesRequest(dateNow.AddSeconds(-2).Ticks, dateNow.Ticks, 1, location_id, m.acc_id);
  101. start = true;
  102. //end_send[m.acc_id] = false;
  103. }
  104. }
  105. nextTime += interval;
  106. }
  107. }
  108. public void Play()
  109. {
  110. real_time = !real_time;
  111. if(real_time) ButtonPlay.transform.GetChild(0).GetComponent<Text>().text = "Stop";
  112. else ButtonPlay.transform.GetChild(0).GetComponent<Text>().text = "Play";
  113. //Time.SetActive(true);
  114. }
  115. public static List<Marker> markers = new List<Marker>();
  116. public class Marker
  117. {
  118. public Toggle toggle { get; set; }
  119. public GameObject marker { get; set; }
  120. public uint acc_id { get; set; }
  121. }
  122. /// <summary>
  123. /// Создание маркера для сотрудника
  124. /// </summary>
  125. /// <param name="acc_id"></param>
  126. void WorkerMarker(uint acc_id)
  127. {
  128. var worker_toggle = Instantiate(Resources.Load("GameObjects/Toggle", typeof(Toggle))) as Toggle;
  129. worker_toggle.name = acc_id.ToString();
  130. worker_toggle.transform.GetChild(1).gameObject.GetComponent<Text>().text = acc_id.ToString();
  131. worker_toggle.transform.SetParent(WorkersList.transform);
  132. var worker_marker = Instantiate(Resources.Load("GameObjects/Capsule", typeof(GameObject))) as GameObject;
  133. worker_marker.name = "marker_" + acc_id.ToString();
  134. worker_marker.transform.GetChild(0).transform.GetChild(0).transform.GetChild(0).GetComponent<Text>().text = $"{acc_id}";
  135. worker_marker.GetComponent<Renderer>().material.color = UnityEngine.Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f);
  136. markers.Add(new Marker { acc_id = acc_id, marker = worker_marker, toggle = worker_toggle });
  137. }
  138. /// <summary>
  139. /// Смена положения маркера
  140. /// </summary>
  141. /// <param name="pause">Задержка</param>
  142. /// <param name="step">Шаг до нового положения</param>
  143. /// <param name="start_pos">Начальное положение</param>
  144. /// <param name="end_pos">Финальное положение</param>
  145. /// <param name="worker_marker">Маркер сотрудника</param>
  146. /// <param name="w">Данные из БД</param>
  147. /// <param name="count">Номер процесса/запуска</param>
  148. /// <param name="progress">Номер записи из БД</param>
  149. /// <param name="all">Всего записей из БД</param>
  150. /// <returns></returns>
  151. static IEnumerator MarkerPostion(float pause,float step, Vector3 start_pos, Vector3 end_pos, GameObject worker_marker, Toggle toggle, Structure w, int count, int progress, int all)
  152. {
  153. yield return new WaitForSeconds(pause);
  154. if (worker_marker.activeSelf == true && start && starting[count])
  155. {
  156. var x_position = Mathf.Lerp(start_pos.x, end_pos.x, step);
  157. var y_position = Mathf.Lerp(start_pos.z, end_pos.z, step);
  158. //Debug.Log($"marker name={worker_marker.name} time={pause} step={step} sec x={x_position} y={y_position} x0={start_pos.x} y0={start_pos.z} x1={end_pos.x} y1={end_pos.z}");
  159. worker_marker.transform.position = new Vector3(x_position, 0.5f, y_position);
  160. worker_marker.transform.GetChild(0).transform.GetChild(0).transform.GetChild(0).GetComponent<Text>().text = $"{w.acc_id} x={end_pos.x} y={end_pos.z}";
  161. toggle.transform.GetChild(1).gameObject.GetComponent<Text>().text = $"{w.acc_id} {w.ts.ToString("hh:mm:ss")} {progress + 1} из {all}";
  162. if(progress + 1 == all)
  163. {
  164. sStartStopButton.transform.GetChild(0).GetComponent<Text>().text = "Отобразить";
  165. starting[count] = false;
  166. start = false;
  167. }
  168. }
  169. }
  170. void Position(float step, Vector3 start_pos, Vector3 end_pos, GameObject worker_marker, Toggle toggle, Structure w, int count)
  171. {
  172. if (worker_marker.activeSelf == true && start && starting[count])
  173. {
  174. var x_position = Mathf.Lerp(start_pos.x, end_pos.x, Time.time - interval);
  175. var y_position = Mathf.Lerp(start_pos.z, end_pos.z, Time.time - interval);
  176. //Debug.Log($"marker name={worker_marker.name} time={pause} step={step} sec x={x_position} y={y_position} x0={start_pos.x} y0={start_pos.z} x1={end_pos.x} y1={end_pos.z}");
  177. worker_marker.transform.position = new Vector3(x_position, 0.5f, y_position);
  178. worker_marker.transform.GetChild(0).transform.GetChild(0).transform.GetChild(0).GetComponent<Text>().text = $"{w.acc_id} x={end_pos.x} y={end_pos.z}";
  179. toggle.transform.GetChild(1).gameObject.GetComponent<Text>().text = $"{w.acc_id} {w.ts.ToString("hh:mm:ss")}";
  180. }
  181. }
  182. //static IEnumerator RequestPostion(long ts, long te, uint loc, uint account_id)
  183. //{
  184. // client.CoordinatesRequest(ts, te, 1, loc);
  185. // yield return new WaitForSeconds(5);
  186. // foreach (var t in TestStructures)
  187. // Debug.Log(t);
  188. //}
  189. static bool start = false;
  190. /// <summary>
  191. /// Запуск отрисовки
  192. /// </summary>
  193. public void ButtonStart()
  194. {
  195. if (int.Parse(StartHour.GetComponent<InputField>().text) == 99) SceneManager.LoadScene("Editor");
  196. else start = !start;
  197. if (start)
  198. {
  199. starting.Add(true);
  200. var date = DateTime.Now; var error_date = false;
  201. try
  202. {
  203. date = DateTime.Parse(inputField_date.text);
  204. }
  205. catch (Exception e)
  206. {
  207. ErrorDialog.SetActive(true);
  208. error_date = true;
  209. var text = ErrorDialog.transform.GetChild(0).GetComponent<Text>().text = "Некорректный формат даты";
  210. start = false;
  211. }
  212. var time_start = date; //new DateTime(dates.ElementAt(DropdownData.value).Ticks);
  213. time_start = time_start.AddHours(int.Parse(StartHour.GetComponent<InputField>().text));
  214. time_start = time_start.AddMinutes(int.Parse(StartMin.GetComponent<InputField>().text));
  215. time_start = time_start.AddSeconds(int.Parse(StartSec.GetComponent<InputField>().text));
  216. Debug.Log(time_start);
  217. //var time_start = new DateTime(1, 1, 1, int.Parse(StartHour.GetComponent<InputField>().text), int.Parse(StartMin.GetComponent<InputField>().text), int.Parse(StartSec.GetComponent<InputField>().text));
  218. //var time_end = new DateTime(1, 1, 1, int.Parse(EndHour.GetComponent<InputField>().text), int.Parse(EndMin.GetComponent<InputField>().text), int.Parse(EndSec.GetComponent<InputField>().text));
  219. var time_end = date; //new DateTime(dates.ElementAt(DropdownData.value).Ticks);
  220. time_end = time_end.AddHours(int.Parse(EndHour.GetComponent<InputField>().text));
  221. time_end = time_end.AddMinutes(int.Parse(EndMin.GetComponent<InputField>().text));
  222. time_end = time_end.AddSeconds(int.Parse(EndSec.GetComponent<InputField>().text));
  223. // client.account_id = 356;
  224. //StartCoroutine(RequestPostion(time_start.Ticks, time_end.Ticks, 22, 356));
  225. if (!error_date)
  226. {
  227. try
  228. {
  229. var location_id = uint.Parse(inputField_location.text);
  230. foreach (var m in markers)
  231. {
  232. if (m.toggle.isOn)
  233. {
  234. client.CoordinatesRequest(time_start.Ticks, time_end.Ticks, 1, location_id, m.acc_id);
  235. //end_send[m.acc_id] = false;
  236. }
  237. }
  238. StartStopButton.transform.GetChild(0).GetComponent<Text>().text = "Остановить";
  239. }
  240. catch (Exception e)
  241. {
  242. ErrorDialog.SetActive(true);
  243. ErrorDialog.transform.GetChild(0).GetComponent<Text>().text = "Введите идентификатор локации";
  244. start = false;
  245. }
  246. }
  247. // var workers = structures.Where(w => w.ts >= time_start && w.ts <= time_end && w.location_id == int.Parse(DropdownLocation.options[DropdownLocation.value].text.ToString())).ToList();
  248. //foreach (var m in markers)
  249. // if (m.toggle.isOn)
  250. // StartingAccPositiong(m);
  251. }
  252. else
  253. {
  254. StartStopButton.transform.GetChild(0).GetComponent<Text>().text = "Отобразить";
  255. starting[starting.Count - 1] = false;
  256. }
  257. }
  258. public void ErrorDialogClose()
  259. {
  260. ErrorDialog.SetActive(false);
  261. }
  262. void StartingAccPositiong(Marker m)
  263. {
  264. var worker = Workers[m.acc_id].OrderBy(wr => wr.ts).ToList();
  265. if (worker.Any())
  266. {
  267. var offset = 0.1f;
  268. for (int i = 0; i < worker.Count; i++)
  269. {
  270. var w = worker.ElementAt(i);
  271. var start_pos = m.marker.transform.position;
  272. if (i != 0) start_pos = new Vector3(worker.ElementAt(i-1).coord_x /100f, 0.5f, worker.ElementAt(i-1).coord_y/100f);
  273. var end_pos = new Vector3(w.coord_x / 100f, 0.5f, w.coord_y / 100f);
  274. for (float j = 0; j <= 1.1f; j += 0.1f) // 1.1f из-за округления float
  275. {
  276. if(real_time) Position(j, start_pos, end_pos, m.marker, m.toggle, w, starting.Count - 1);
  277. else
  278. StartCoroutine(MarkerPostion(i + offset + j, j, start_pos, end_pos, m.marker, m.toggle, w, starting.Count - 1, i, worker.Count));
  279. }
  280. offset += 0.1f;
  281. }
  282. }
  283. }
  284. void OnGUI()
  285. {
  286. DebugHelper.DrawConsole();
  287. }
  288. }