using System; using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// координаты с сервера /// public class Structure { public uint id { get; set; } public uint acc_id { get; set; } public uint zone_id { get; set; } public uint location_id { get; set; } public float coord_x { get; set; } public float coord_y { get; set; } public DateTime ts { get; set; } }