using UnityEngine; using UnityEngine.UI; namespace WebGLSupport { /// <summary> /// Wrapper for UnityEngine.UI.InputField /// </summary> class WrappedInputField : IInputField { InputField input; public bool ReadOnly { get { return input.readOnly; } } public string text { get { return input.text; } set { input.text = value; } } public int fontSize { get { return input.textComponent.fontSize; } } public ContentType contentType { get { return (ContentType)input.contentType; } } public LineType lineType { get { return (LineType)input.lineType; } } public int characterLimit { get { return input.characterLimit; } } public int caretPosition { get { return input.caretPosition; } } public bool isFocused { get { return input.isFocused; } } public int selectionFocusPosition { set { input.selectionFocusPosition = value; } } public int selectionAnchorPosition { set { input.selectionAnchorPosition = value; } } public bool OnFocusSelectAll { get { return true; } } public WrappedInputField(InputField input) { this.input = input; } public RectTransform TextComponentRectTransform() { return input.textComponent.GetComponent<RectTransform>(); } public void ActivateInputField() { input.ActivateInputField(); } public void DeactivateInputField() { input.DeactivateInputField(); } public void Rebuild(CanvasUpdate update) { input.Rebuild(update); } public void SetAllDirty() { input.textComponent.SetAllDirty(); } } }