using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Structure
{
    public uint id { get; set; }
    public uint acc_id { get; set; }
    public uint zone_id { get; set; }
    public uint location_id { get; set; }
    public int coord_x { get; set; }
    public int coord_y { get; set; }
    public DateTime ts { get; set; }
}
