using System.Collections.Generic; using System.Linq; using UnityEngine; public class DrawTarget : DrawShape { private RectTransform rectTransform_; private void Awake() { rectTransform_ = GetComponent(); } public override void StartDraw(Vector2 position) { } public override void StopDraw(Vector2 position) { } public override void UpdateShape(Vector2 newPosition) { rectTransform_.position = newPosition; } public override void Clear() { } }