using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShowMousePosition : MonoBehaviour { public GameObject mousePointer; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { mousePointer.transform.position = snapPosition(getWorldPoint()); } public Vector3 getWorldPoint() { Camera cam = GetComponent(); Ray ray = cam.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if(Physics.Raycast(ray, out hit)) { return hit.point; } return Vector3.zero; } public Vector3 snapPosition(Vector3 original) { Vector3 snapped; snapped.x = Mathf.Floor(original.x + 0.5f); snapped.y = Mathf.Floor(original.y + 0.5f); snapped.z = Mathf.Floor(original.z + 0.5f); return snapped; } }