using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
///
/// Панель зон
///
public class LocationZones : MonoBehaviour
{
public Dictionary ZoneInfos = new Dictionary();
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
///
/// Добавление новой зоны в панель
///
///
public void AddZone(Zone zone)
{
var zone_info = Instantiate(Resources.Load("GameObjects/ZoneInfo", typeof(ZoneInfo))) as ZoneInfo;
ZoneInfos.Add(zone.id, zone_info);
zone_info.text.text = zone.name;
zone_info.zone = zone;
zone_info.transform.SetParent(gameObject.GetComponent().content.transform);
}
///
/// Добавление списка зон
///
///
public void AddRangeZones(List zones) {
foreach (var z in zones)
AddZone(z);
}
///
/// Удаление зоны
///
///
public void DeleteZone(uint id)
{
if (ZoneInfos.ContainsKey(id))
{
Destroy(ZoneInfos[id].gameObject);
ZoneInfos.Remove(id);
}
}
///
/// Удаление всех зон из панели
///
public void DeleteAllZones()
{
foreach (var z in ZoneInfos)
Destroy(z.Value);
}
///
/// Зона пользователя
///
///
public void UserPosition(User user, Structure user_pos)
{
foreach (var z in ZoneInfos)
{
z.Value.UserDetectPosition(user, user_pos);
}
}
}