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Виктор Шейко há 5 anos atrás
pai
commit
ffb8bd83af

+ 43 - 8
Assembly-CSharp.csproj

@@ -64,13 +64,6 @@
     </Reference>
   </ItemGroup>
   <ItemGroup>
-    <Compile Include="Assets\Scripts\Controllers\CameraController.cs" />
-    <Compile Include="Assets\Scripts\Controllers\CreateFance.cs" />
-    <Compile Include="Assets\Scripts\Controllers\LocationController.cs" />
-    <Compile Include="Assets\Scripts\Controllers\ShowMousePosition.cs" />
-    <Compile Include="Assets\Scripts\Controllers\TimePickerController.cs" />
-    <Compile Include="Assets\Scripts\Controllers\WorkerController.cs" />
-    <Compile Include="Assets\Scripts\Models\Structure.cs" />
     <Reference Include="Unity.VectorGraphics">
       <HintPath>D:/Android/Positioning/Library/ScriptAssemblies/Unity.VectorGraphics.dll</HintPath>
     </Reference>
@@ -656,26 +649,68 @@
   </ItemGroup>
   <ItemGroup />
   <ItemGroup>
+    <None Include="Assets\Materials.meta" />
     <None Include="Assets\Materials\green.mat" />
+    <None Include="Assets\Materials\green.mat.meta" />
     <None Include="Assets\Materials\red.mat" />
+    <None Include="Assets\Materials\red.mat.meta" />
+    <None Include="Assets\Resources.meta" />
+    <None Include="Assets\Resources\Fonts.meta" />
     <None Include="Assets\Resources\Fonts\OpenSans-Regular.ttf" />
+    <None Include="Assets\Resources\Fonts\OpenSans-Regular.ttf.meta" />
+    <None Include="Assets\Resources\GameObjects.meta" />
     <None Include="Assets\Resources\GameObjects\Capsule.prefab" />
+    <None Include="Assets\Resources\GameObjects\Capsule.prefab.meta" />
     <None Include="Assets\Resources\GameObjects\Cube.prefab" />
+    <None Include="Assets\Resources\GameObjects\Cube.prefab.meta" />
     <None Include="Assets\Resources\GameObjects\Fence.prefab" />
+    <None Include="Assets\Resources\GameObjects\Fence.prefab.meta" />
     <None Include="Assets\Resources\GameObjects\Grid.prefab" />
+    <None Include="Assets\Resources\GameObjects\Grid.prefab.meta" />
     <None Include="Assets\Resources\GameObjects\Panel.prefab" />
+    <None Include="Assets\Resources\GameObjects\Panel.prefab.meta" />
     <None Include="Assets\Resources\GameObjects\Pole.prefab" />
+    <None Include="Assets\Resources\GameObjects\Pole.prefab.meta" />
     <None Include="Assets\Resources\GameObjects\Room.prefab" />
+    <None Include="Assets\Resources\GameObjects\Room.prefab.meta" />
     <None Include="Assets\Resources\GameObjects\RoomTest.prefab" />
+    <None Include="Assets\Resources\GameObjects\RoomTest.prefab.meta" />
     <None Include="Assets\Resources\GameObjects\TimePicker.prefab" />
+    <None Include="Assets\Resources\GameObjects\TimePicker.prefab.meta" />
     <None Include="Assets\Resources\GameObjects\Toggle.prefab" />
+    <None Include="Assets\Resources\GameObjects\Toggle.prefab.meta" />
+    <None Include="Assets\Resources\SVG.meta" />
+    <None Include="Assets\Resources\SVG\keyboard_arrow_down-24px.svg.meta" />
+    <None Include="Assets\Resources\SVG\keyboard_arrow_up-24px.svg.meta" />
+    <None Include="Assets\Scenes.meta" />
     <None Include="Assets\Scenes\Editor.unity" />
-    <None Include="Assets\Scenes\Location_22.unity" />
+    <None Include="Assets\Scenes\Editor.unity.meta" />
+    <None Include="Assets\Scenes\Location.unity" />
+    <None Include="Assets\Scenes\Location.unity.meta" />
+    <None Include="Assets\Scripts.meta" />
+    <None Include="Assets\Scripts\Controllers.meta" />
+    <None Include="Assets\Scripts\Controllers\CameraController.cs.meta" />
+    <None Include="Assets\Scripts\Controllers\CreateFance.cs.meta" />
+    <None Include="Assets\Scripts\Controllers\LocationController.cs.meta" />
+    <None Include="Assets\Scripts\Controllers\ShowMousePosition.cs.meta" />
+    <None Include="Assets\Scripts\Controllers\TimePickerController.cs.meta" />
+    <None Include="Assets\Scripts\Controllers\WorkerController.cs.meta" />
+    <None Include="Assets\Scripts\Models.meta" />
+    <None Include="Assets\Scripts\Models\Structure.cs.meta" />
   </ItemGroup>
   <ItemGroup>
     <Content Include="Assets\Resources\SVG\keyboard_arrow_down-24px.svg" />
     <Content Include="Assets\Resources\SVG\keyboard_arrow_up-24px.svg" />
   </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Assets\Scripts\Controllers\CameraController.cs" />
+    <Compile Include="Assets\Scripts\Controllers\CreateFance.cs" />
+    <Compile Include="Assets\Scripts\Controllers\LocationController.cs" />
+    <Compile Include="Assets\Scripts\Controllers\ShowMousePosition.cs" />
+    <Compile Include="Assets\Scripts\Controllers\TimePickerController.cs" />
+    <Compile Include="Assets\Scripts\Controllers\WorkerController.cs" />
+    <Compile Include="Assets\Scripts\Models\Structure.cs" />
+  </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Target Name="GenerateTargetFrameworkMonikerAttribute" />
   <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 

+ 2 - 2
Assets/Materials/green.mat

@@ -7,7 +7,7 @@ Material:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: New Material
+  m_Name: green
   m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
   m_ShaderKeywords: 
   m_LightmapFlags: 4
@@ -73,5 +73,5 @@ Material:
     - _UVSec: 0
     - _ZWrite: 1
     m_Colors:
-    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _Color: {r: 0.08275577, g: 0.509434, b: 0.0504628, a: 1}
     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

+ 1 - 1
Assets/Materials/red.mat

@@ -73,5 +73,5 @@ Material:
     - _UVSec: 0
     - _ZWrite: 1
     m_Colors:
-    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _Color: {r: 0.8679245, g: 0.020469915, b: 0.020469915, a: 1}
     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

+ 288 - 17
Assets/Scenes/Editor.unity

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   m_Enabled: 1
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-  m_Script: {fileID: 11500000, guid: 7a693ef021b8fb84aa24335eb21b80ab, type: 3}
+  m_Script: {fileID: 11500000, guid: 860fde6ca36e6c342a732c4a2dbb9cbb, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
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-  EndHour: {fileID: 0}
-  EndMin: {fileID: 0}
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+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
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+--- !u!64 &480695794
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+  m_LightProbeUsage: 1
+  m_ReflectionProbeUsage: 1
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+  m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
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+  m_Father: {fileID: 0}
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+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
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+  m_VerticalAxis: Vertical
+  m_SubmitButton: Submit
+  m_CancelButton: Cancel
+  m_InputActionsPerSecond: 10
+  m_RepeatDelay: 0.5
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+  m_Script: {fileID: -619905303, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_FirstSelected: {fileID: 0}
+  m_sendNavigationEvents: 1
+  m_DragThreshold: 10
+--- !u!4 &589771282
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 GameObject:
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@@ -362,7 +511,7 @@ MonoBehaviour:
   m_OnClick:
     m_PersistentCalls:
       m_Calls:
-      - m_Target: {fileID: 163821090}
+      - m_Target: {fileID: 0}
         m_MethodName: ButtonStart
         m_Mode: 1
         m_Arguments:
@@ -509,6 +658,8 @@ GameObject:
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   - component: {fileID: 947374854}
   - component: {fileID: 947374857}
+  - component: {fileID: 947374858}
+  - component: {fileID: 947374859}
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   m_Name: Main Camera
   m_TagString: MainCamera
@@ -523,7 +674,7 @@ AudioListener:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 947374853}
-  m_Enabled: 1
+  m_Enabled: 0
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 Camera:
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@@ -592,20 +743,140 @@ MonoBehaviour:
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   m_Name: 
   m_EditorClassIdentifier: 
-  axes: 3
+  axes: 0
   sensitivityX: 2
   sensitivityY: 2
   minimumX: -360
   maximumX: 360
   minimumY: -90
   maximumY: 90
-  target: {fileID: 1958409872}
-  offset: {x: 0, y: 0, z: 2}
+  target: {fileID: 480695797}
+  offset: {x: 0, y: 0, z: -20}
   sensitivity: 3
   limit: 90
   zoom: 0.5
   zoomMax: 50
   zoomMin: 0.5
+--- !u!114 &947374858
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+  m_Script: {fileID: 11500000, guid: 860fde6ca36e6c342a732c4a2dbb9cbb, type: 3}
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Diff do ficheiro suprimidas por serem muito extensas
+ 5316 - 2294
Assets/Scenes/Location_22.unity


+ 2 - 1
Assets/Scripts/Controllers/CreateFance.cs

@@ -4,7 +4,7 @@ using UnityEngine;
 
 public class CreateFance : MonoBehaviour
 {
-    bool creating;
+    bool creating = false;
     ShowMousePosition pointer;
     public GameObject polePrefab;
     public GameObject fencePrefab;
@@ -32,6 +32,7 @@ public class CreateFance : MonoBehaviour
         {
             updateFence();
         }
+        if (Input.GetMouseButtonUp(0)) creating = false;
     }
 
     void startFence()

+ 27 - 6
Assets/Scripts/Controllers/LocationController.cs

@@ -12,15 +12,36 @@ using UnityEngine.AI;
 public class LocationController : MonoBehaviour
 {
     public List<GameObject> rooms;
+    public GameObject Location;
     // Start is called before the first frame update
     void Start()
     {
-        var rooms_0 = rooms.ElementAt(0);
-        Cube(rooms_0, new Vector3(6, 8, 1)); //x=6 y=8 h1
-        var rooms_1 = rooms.ElementAt(1);
-        Cube(rooms_1, new Vector3(2, 10, 1), new Vector2(6, 0));
-        var rooms_2 = rooms.ElementAt(2);
-        Cube(rooms_2, new Vector3(5, 4, 1), new Vector2(8, 5));
+        // location_22
+        //var rooms_0 = rooms.ElementAt(0);
+        //Cube(rooms_0, new Vector3(6, 8, 1)); //x=6 y=8 h1
+        //var rooms_1 = rooms.ElementAt(1);
+        //Cube(rooms_1, new Vector3(2, 10, 1), new Vector2(6, 0));
+        //var rooms_2 = rooms.ElementAt(2);
+        //Cube(rooms_2, new Vector3(5, 4, 1), new Vector2(8, 5));
+
+        // location_25
+        var rooms_0 = Instantiate(Resources.Load("GameObjects/Cube", typeof(GameObject)) as GameObject);
+        rooms_0.transform.SetParent(Location.transform);
+        Cube(rooms_0, new Vector3(3.57f, 6.31f, 1)); //x=6 y=8 h1
+        rooms.Add(rooms_0);
+        var rooms_1 = Instantiate(Resources.Load("GameObjects/Cube", typeof(GameObject)) as GameObject);
+        rooms_1.transform.SetParent(Location.transform);
+        Cube(rooms_1, new Vector3(4, 3.7f, 1), new Vector2(3.57f, 0)); //x=6 y=8 h1
+        rooms.Add(rooms_1);
+        var rooms_2 = Instantiate(Resources.Load("GameObjects/Cube", typeof(GameObject)) as GameObject);
+        rooms_2.transform.SetParent(Location.transform);
+        Cube(rooms_2, new Vector3(3, 4.46f, 1), new Vector2(3.57f, 1.85f)); //x=6 y=8 h1
+        rooms.Add(rooms_2);
+
+        //var rooms_1 = rooms.ElementAt(1);
+        //Cube(rooms_1, new Vector3(2, 10, 1), new Vector2(6, 0));
+        //var rooms_2 = rooms.ElementAt(2);
+        //Cube(rooms_2, new Vector3(5, 4, 1), new Vector2(8, 5));
 
         //Room("r0", new Vector3(6, 8, 1)); //x=6 y=8 h1
         //Room("r1", new Vector3(2, 10, 1), new Vector2(6, 0));