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Zones panel information

Виктор Шейко 4 years ago
parent
commit
f8c2dfb2e6

Assets/Resources/GameObjects/Pole.prefab → Assets/Resources/GameObjects/Wall.prefab


Assets/Resources/GameObjects/Pole.prefab.meta → Assets/Resources/GameObjects/Wall.prefab.meta


+ 946 - 0
Assets/Resources/GameObjects/ZoneInfo.prefab

@@ -0,0 +1,946 @@
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Assets/Resources/GameObjects/ZoneInfo.prefab.meta

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File diff suppressed because it is too large
+ 831 - 81
Assets/Scenes/Player.unity


+ 63 - 0
Assets/Scripts/Components/LocationZones.cs

@@ -0,0 +1,63 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+/// <summary>
+/// Панель зон
+/// </summary>
+public class LocationZones : MonoBehaviour
+{
+    public Dictionary<uint, ZoneInfo> ZoneInfos = new Dictionary<uint, ZoneInfo>();
+    // Start is called before the first frame update
+    void Start()
+    {
+        
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        
+    }
+
+    /// <summary>
+    /// Добавление новой зоны в панель
+    /// </summary>
+    /// <param name="zone"></param>
+    public void AddZone(Zone zone)
+    {
+        var zone_info = Instantiate(Resources.Load("GameObjects/ZoneInfo", typeof(ZoneInfo))) as ZoneInfo;
+        ZoneInfos.Add(zone.id, zone_info);
+        zone_info.text.text = zone.name;
+        zone_info.transform.parent = gameObject.GetComponent<ScrollRect>().content.transform;
+    }
+
+    /// <summary>
+    /// Добавление списка зон
+    /// </summary>
+    /// <param name="zones"></param>
+    public void AddRangeZones(List<Zone> zones) {
+        foreach (var z in zones)
+            AddZone(z);
+    }
+
+    /// <summary>
+    /// Удаление зоны
+    /// </summary>
+    /// <param name="id"></param>
+    public void DeleteZone(uint id)
+    {
+        Destroy(ZoneInfos[id].gameObject);
+        ZoneInfos.Remove(id);
+    }
+
+    /// <summary>
+    /// Удаление всех зон из панели
+    /// </summary>
+    public void DeleteAllZones()
+    {
+        foreach (var z in ZoneInfos)
+            Destroy(z.Value);
+    }
+}

+ 11 - 0
Assets/Scripts/Components/LocationZones.cs.meta

@@ -0,0 +1,11 @@
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+guid: 6a30b2a5b6b78f84e9cbb9efa46bf4f2
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+ 5 - 4
Assets/Scripts/Components/WallCreate.cs

@@ -80,7 +80,7 @@ public class WallCreate : MonoBehaviour
             switch (mode)
             {
                 case Mode.Wall:
-                    wall = AddWall(company, Vector3.zero);                    
+                    wall = AddWall(company, Vector3.zero);     
                     break;
                 case Mode.Room:
                     wall = AddRoom();
@@ -202,9 +202,9 @@ public class WallCreate : MonoBehaviour
 
     public static GameObject AddWall(CompanyController company, Vector3 pos, Vector3 scale = default)
     {
-        var wall = Instantiate(Resources.Load("GameObjects/Pole", typeof(GameObject))) as GameObject;
+        var wall = Instantiate(Resources.Load("GameObjects/Wall", typeof(GameObject))) as GameObject;
         wall.transform.position = pos;
-        if(scale != null) wall.transform.localScale = scale;
+        if (scale != null) wall.transform.localScale = scale;
         var location = company.locations[company.locations_index[company.active_location]].location;
         wall.transform.SetParent(location.transform.GetChild(1).transform);
         //WallObjects.Add(wall);
@@ -254,7 +254,8 @@ public class WallCreate : MonoBehaviour
         {
             zone.transform.position = new Vector3(Mathf.Abs(z.start_width), 0.05f, Mathf.Abs(z.start_height));
             zone.transform.localScale = new Vector3(Mathf.Abs(z.end_width), 1, Mathf.Abs(z.end_height));
-            zone.name = $"Zone_{z.id}";            
+            zone.name = $"Zone_{z.id}";
+            company.LocationZones.AddZone(z);
         }
         z.buttons = panel_button;
         z.go = zone;

+ 30 - 0
Assets/Scripts/Components/ZoneInfo.cs

@@ -0,0 +1,30 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class ZoneInfo : MonoBehaviour
+{
+    public int id;
+    public ScrollRect scrollRect;
+    public Text text;
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        
+    }
+
+    public void AddWorker(User user)
+    {
+        var user_name = Instantiate(text);
+        user_name.transform.parent=scrollRect.content.transform;
+        user_name.text = user.name;
+    }
+}

+ 11 - 0
Assets/Scripts/Components/ZoneInfo.cs.meta

@@ -0,0 +1,11 @@
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+guid: 8674f87cda90edb4cb89e73d22d12350
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+ 4 - 4
Assets/Scripts/Controllers/CameraController.cs

@@ -31,9 +31,9 @@ public class CameraController : MonoBehaviour
 
     void Update()
     {
-        //if (!EventSystem.current.IsPointerOverGameObject())
-        //{
-        switch (axes)
+        if (!EventSystem.current.IsPointerOverGameObject())
+        {
+            switch (axes)
         {
             case RotationAxes.Mouse:
                 //MouseCommands();
@@ -44,7 +44,7 @@ public class CameraController : MonoBehaviour
                 TrackMarker();
                 break;
         }
-        //}
+        }
     }  
 
     void ShowAndUnlockCursor()

+ 5 - 1
Assets/Scripts/Controllers/CompanyController.cs

@@ -23,7 +23,8 @@ public class CompanyController : MonoBehaviour
     public bool load_location = false;
     public Dictionary<uint, Location> locations; // список локаций
     public List<uint> locations_index; // сопоставление id с dropdown
-    //public List<Marker> markers;
+                                       //public List<Marker> markers;
+    public LocationZones LocationZones;
 
     PlayerController player;
     EditorController editor;
@@ -128,7 +129,10 @@ public class CompanyController : MonoBehaviour
                 foreach (var b in l.Value.beacons)
                     Destroy(b.panel_button);
                 foreach (var z in l.Value.zones)
+                {
                     Destroy(z.buttons);
+                    LocationZones.DeleteZone(z.id);
+                }
                 load_location_elements.Remove(l.Value.id);
             }
         }

+ 2 - 2
Assets/Scripts/Controllers/EditorController.cs

@@ -60,8 +60,8 @@ public class EditorController : MonoBehaviour
         });
 
         var random = new System.Random();
-        int number = random.Next(2000000000, Int32.MaxValue);
-        uint uintNumber = (uint)(number + (uint)Int32.MaxValue);
+        int number = random.Next(2000000000, int.MaxValue);
+        uint uintNumber = (uint)(number + (uint)int.MaxValue);
 
         if (NewLocation == null)
         {

+ 2 - 0
Assets/Scripts/Controllers/ModeController.cs

@@ -67,6 +67,7 @@ public class ModeController : MonoBehaviour
         var l = company.locations[company.locations_index[company.active_location]];
         foreach (var b in l.beacons)
             b.beacon.GetComponent<BeaconController>().mode = BeaconController.Mode.Player;
+        company.LocationZones.gameObject.SetActive(true);
 
         var edit = Editor.GetComponent<EditorController>();
         Destroy(edit.NewLocation);
@@ -138,6 +139,7 @@ public class ModeController : MonoBehaviour
         var l = company.locations[company.locations_index[company.active_location]];
         foreach (var b in l.beacons)
             b.beacon.GetComponent<BeaconController>().mode = BeaconController.Mode.Editor;
+        company.LocationZones.gameObject.SetActive(false);
 
         //item = new Dropdown.OptionData("Новая локация");
         //maps.GetComponent<Dropdown>().options.Add(item);

+ 1 - 3
Assets/Scripts/Controllers/SendingFormController.cs

@@ -50,18 +50,16 @@ public class SendingFormController : MonoBehaviour
             foreach (var d in data)
                 form.AddField(d.Key, d.Value);
 
-            UnityWebRequest uwr = UnityWebRequest.Post(url, form);
             www = new WWW(url, form.data, headers);
         }
         else
         {
-            // UnityWebRequest uwr = UnityWebRequest.Post(url);
             www = new WWW(url, null, headers);
         }
 
         yield return www;
 
-        if (String.IsNullOrEmpty(www.error))
+        if (string.IsNullOrEmpty(www.error))
         {
             //Debug.Log("Received: " + www.text);
             callback(www.text, data);