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+#if UNITY_2018_2_OR_NEWER
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+#define TMP_WEBGL_SUPPORT
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+#endif
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+
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+using System.Collections.Generic;
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+using UnityEngine;
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+using UnityEngine.UI;
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+using System;
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+using AOT;
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+using System.Runtime.InteropServices; // for DllImport
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+using System.Collections;
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+
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+namespace WebGLSupport
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+{
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+ class WebGLInputPlugin
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+ {
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+#if UNITY_WEBGL && !UNITY_EDITOR
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+ [DllImport("__Internal")]
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+ public static extern int WebGLInputCreate(string canvasId, int x, int y, int width, int height, int fontsize, string text, bool isMultiLine, bool isPassword);
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+
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+ [DllImport("__Internal")]
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+ public static extern void WebGLInputEnterSubmit(int id, bool flag);
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+
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+ [DllImport("__Internal")]
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+ public static extern void WebGLInputTab(int id, Action<int, int> cb);
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+
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+ [DllImport("__Internal")]
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+ public static extern void WebGLInputFocus(int id);
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+
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+ [DllImport("__Internal")]
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+ public static extern void WebGLInputOnFocus(int id, Action<int> cb);
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+
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+ [DllImport("__Internal")]
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+ public static extern void WebGLInputOnBlur(int id, Action<int> cb);
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+
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+ [DllImport("__Internal")]
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+ public static extern void WebGLInputOnValueChange(int id, Action<int, string> cb);
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+
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+ [DllImport("__Internal")]
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+ public static extern void WebGLInputOnEditEnd(int id, Action<int, string> cb);
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+
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+ [DllImport("__Internal")]
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+ public static extern int WebGLInputSelectionStart(int id);
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+
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+ [DllImport("__Internal")]
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+ public static extern int WebGLInputSelectionEnd(int id);
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+
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+ [DllImport("__Internal")]
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+ public static extern int WebGLInputSelectionDirection(int id);
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+
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+ [DllImport("__Internal")]
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+ public static extern void WebGLInputSetSelectionRange(int id, int start, int end);
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+
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+ [DllImport("__Internal")]
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+ public static extern void WebGLInputMaxLength(int id, int maxlength);
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+
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+ [DllImport("__Internal")]
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+ public static extern void WebGLInputText(int id, string text);
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+
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+ [DllImport("__Internal")]
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+ public static extern bool WebGLInputIsFocus(int id);
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+
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+ [DllImport("__Internal")]
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+ public static extern void WebGLInputDelete(int id);
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+#else
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+
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+ public static int WebGLInputCreate(string canvasId, int x, int y, int width, int height, int fontsize, string text, bool isMultiLine, bool isPassword) { return 0; }
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+ public static void WebGLInputEnterSubmit(int id, bool flag) { }
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+ public static void WebGLInputTab(int id, Action<int, int> cb) { }
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+ public static void WebGLInputFocus(int id) { }
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+ public static void WebGLInputOnFocus(int id, Action<int> cb) { }
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+ public static void WebGLInputOnBlur(int id, Action<int> cb) { }
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+ public static void WebGLInputOnValueChange(int id, Action<int, string> cb) { }
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+ public static void WebGLInputOnEditEnd(int id, Action<int, string> cb) { }
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+ public static int WebGLInputSelectionStart(int id) { return 0; }
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+ public static int WebGLInputSelectionEnd(int id) { return 0; }
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+ public static int WebGLInputSelectionDirection(int id) { return 0; }
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+ public static void WebGLInputSetSelectionRange(int id, int start, int end) { }
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+ public static void WebGLInputMaxLength(int id, int maxlength) { }
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+ public static void WebGLInputText(int id, string text) { }
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+ public static bool WebGLInputIsFocus(int id) { return false; }
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+ public static void WebGLInputDelete(int id) { }
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+#endif
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+ }
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+
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+ public class WebGLInput : MonoBehaviour, IComparable<WebGLInput>
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+ {
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+ static Dictionary<int, WebGLInput> instances = new Dictionary<int, WebGLInput>();
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+ public static string CanvasId { get; set; }
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+
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+ static WebGLInput()
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+ {
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+#if UNITY_2019_1_OR_NEWER
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+ WebGLInput.CanvasId = "unityContainer";
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+#else
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+ WebGLInput.CanvasId = "gameContainer";
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+#endif
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+ }
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+
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+ int id = -1;
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+ IInputField input;
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+ bool blueBlock = false;
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+
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+ private IInputField Setup()
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+ {
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+ if (GetComponent<InputField>()) return new WrappedInputField(GetComponent<InputField>());
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+#if TMP_WEBGL_SUPPORT
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+ if (GetComponent<TMPro.TMP_InputField>()) return new WrappedTMPInputField(GetComponent<TMPro.TMP_InputField>());
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+#endif // TMP_WEBGL_SUPPORT
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+ throw new Exception("Can not Setup WebGLInput!!");
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+ }
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+
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+ private void Awake()
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+ {
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+ input = Setup();
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+#if !(UNITY_WEBGL && !UNITY_EDITOR)
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+ // WebGL 以外、更新メソッドは動作しないようにします
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+ enabled = false;
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+#endif
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+ }
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+ /// <summary>
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+ /// 対象が選択されたとき
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+ /// </summary>
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+ /// <param name="eventData"></param>
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+ public void OnSelect(/*BaseEventData eventData*/)
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+ {
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+ var rect = GetScreenCoordinates(input.TextComponentRectTransform());
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+ bool isPassword = input.contentType == ContentType.Password;
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+
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+ var x = (int)(rect.x);
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+ //var y = (int)(Screen.height - (rect.y + rect.height));
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+ //id = WebGLInputPlugin.WebGLInputCreate(x, y, (int)rect.width, (int)rect.height, input.textComponent.fontSize, input.text);
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+ var y = (int)(Screen.height - (rect.y));
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+ id = WebGLInputPlugin.WebGLInputCreate(WebGLInput.CanvasId, x, y, (int)rect.width, (int)1, input.fontSize, input.text, input.lineType != LineType.SingleLine, isPassword);
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+
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+ instances[id] = this;
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+ WebGLInputPlugin.WebGLInputEnterSubmit(id, input.lineType != LineType.MultiLineNewline);
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+ WebGLInputPlugin.WebGLInputOnFocus(id, OnFocus);
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+ WebGLInputPlugin.WebGLInputOnBlur(id, OnBlur);
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+ WebGLInputPlugin.WebGLInputOnValueChange(id, OnValueChange);
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+ WebGLInputPlugin.WebGLInputOnEditEnd(id, OnEditEnd);
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+ WebGLInputPlugin.WebGLInputTab(id, OnTab);
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+ // default value : https://www.w3schools.com/tags/att_input_maxlength.asp
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+ WebGLInputPlugin.WebGLInputMaxLength(id, (input.characterLimit > 0) ? input.characterLimit : 524288);
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+ WebGLInputPlugin.WebGLInputFocus(id);
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+
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+ if(input.OnFocusSelectAll)
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+ {
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+ WebGLInputPlugin.WebGLInputSetSelectionRange(id, 0, input.text.Length);
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+ }
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+
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+ WebGLWindow.OnBlurEvent += OnWindowBlur;
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+ }
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+
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+ void OnWindowBlur()
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+ {
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+ blueBlock = true;
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+ }
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+
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+ /// <summary>
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+ /// 画面内の描画範囲を取得する
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+ /// </summary>
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+ /// <param name="uiElement"></param>
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+ /// <returns></returns>
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+ Rect GetScreenCoordinates(RectTransform uiElement)
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+ {
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+ var worldCorners = new Vector3[4];
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+ uiElement.GetWorldCorners(worldCorners);
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+
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+ // try to support RenderMode:WorldSpace
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+ var canvas = uiElement.GetComponentInParent<Canvas>();
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+ var hasCamera = (canvas.renderMode != RenderMode.ScreenSpaceOverlay) && (canvas.worldCamera != null);
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+ if (canvas && hasCamera )
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+ {
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+ for (var i = 0; i < worldCorners.Length; i++)
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+ {
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+ worldCorners[i] = canvas.worldCamera.WorldToScreenPoint(worldCorners[i]);
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+ }
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+ }
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+
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+ var min = new Vector3(float.MaxValue, float.MaxValue);
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+ var max = new Vector3(float.MinValue, float.MinValue);
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+ for (var i = 0; i < worldCorners.Length; i++)
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+ {
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+ min.x = Mathf.Min(min.x, worldCorners[i].x);
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+ min.y = Mathf.Min(min.y, worldCorners[i].y);
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+ max.x = Mathf.Max(max.x, worldCorners[i].x);
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+ max.y = Mathf.Max(max.y, worldCorners[i].y);
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+ }
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+
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+ return new Rect(min.x, min.y, max.x - min.x, max.y - min.y);
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+ }
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+
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+ void DeactivateInputField()
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+ {
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+ WebGLInputPlugin.WebGLInputDelete(id);
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+ input.DeactivateInputField();
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+ instances.Remove(id);
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+ id = -1; // reset id to -1;
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+ WebGLWindow.OnBlurEvent -= OnWindowBlur;
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+ }
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+
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+ [MonoPInvokeCallback(typeof(Action<int>))]
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+ static void OnFocus(int id)
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+ {
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+#if UNITY_WEBGL && !UNITY_EDITOR
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+ UnityEngine.WebGLInput.captureAllKeyboardInput = false;
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+#endif
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+ }
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+
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+ [MonoPInvokeCallback(typeof(Action<int>))]
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+ static void OnBlur(int id)
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+ {
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+#if UNITY_WEBGL && !UNITY_EDITOR
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+ UnityEngine.WebGLInput.captureAllKeyboardInput = true;
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+#endif
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+ instances[id].StartCoroutine(Blue(id));
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+ }
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+ static IEnumerator Blue(int id)
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+ {
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+ yield return null;
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+ if (!instances.ContainsKey(id)) yield break;
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+
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+ var block = instances[id].blueBlock; // get blue block state
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+ instances[id].blueBlock = false; // reset instalce block state
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+ if (block) yield break; // if block. break it!!
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+
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+ instances[id].DeactivateInputField();
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+ }
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+
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+ [MonoPInvokeCallback(typeof(Action<int, string>))]
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+ static void OnValueChange(int id, string value)
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+ {
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+ if (!instances.ContainsKey(id)) return;
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+
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+ var instance = instances[id];
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+ var index = instance.input.caretPosition;
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+ if(!instance.input.ReadOnly)
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+ {
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+ instance.input.text = value;
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+ }
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+
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+
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+ // InputField.ContentType.Name が Name の場合、先頭文字が強制的大文字になるため小文字にして比べる
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+ if (instance.input.contentType == ContentType.Name)
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+ {
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+ if (string.Compare(instance.input.text, value, true) == 0)
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+ {
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+ value = instance.input.text;
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+ }
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+ }
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+
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+ // InputField の ContentType による整形したテキストを HTML の input に再設定します
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+ if (value != instance.input.text)
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+ {
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+ WebGLInputPlugin.WebGLInputText(id, instance.input.text);
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+ WebGLInputPlugin.WebGLInputSetSelectionRange(id, index, index);
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+ }
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+ }
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+ [MonoPInvokeCallback(typeof(Action<int, string>))]
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+ static void OnEditEnd(int id, string value)
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+ {
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+ if (!instances[id].input.ReadOnly)
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+ {
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+ instances[id].input.text = value;
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+ }
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+ }
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+ [MonoPInvokeCallback(typeof(Action<int, int>))]
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+ static void OnTab(int id, int value)
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+ {
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+ WebGLInputTabFocus.OnTab(instances[id], value);
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+ }
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+
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+ void Update()
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+ {
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+ if (input == null || !input.isFocused) return;
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+ // 未登録の場合、選択する
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+ if (!instances.ContainsKey(id))
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+ {
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+ OnSelect();
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+ } else if(!WebGLInputPlugin.WebGLInputIsFocus(id))
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+ {
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+ // focus this id
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+ WebGLInputPlugin.WebGLInputFocus(id);
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+ }
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+
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+ var start = WebGLInputPlugin.WebGLInputSelectionStart(id);
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+ var end = WebGLInputPlugin.WebGLInputSelectionEnd(id);
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+ // 選択方向によって設定します
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+ if (WebGLInputPlugin.WebGLInputSelectionDirection(id) == -1)
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+ {
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+ input.selectionFocusPosition = start;
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+ input.selectionAnchorPosition = end;
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+ }
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+ else
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+ {
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+ input.selectionFocusPosition = end;
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+ input.selectionAnchorPosition = start;
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+ }
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+
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+ input.Rebuild(CanvasUpdate.LatePreRender);
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+ input.SetAllDirty();
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+ }
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+ private void OnEnable()
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+ {
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+ WebGLInputTabFocus.Add(this);
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+ }
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+ private void OnDisable()
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+ {
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+ WebGLInputTabFocus.Remove(this);
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+ }
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+ public int CompareTo(WebGLInput other)
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+ {
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+ var a = GetScreenCoordinates(input.TextComponentRectTransform());
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+ var b = GetScreenCoordinates(other.input.TextComponentRectTransform());
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+ var res = b.y.CompareTo(a.y);
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+ if (res == 0) res = a.x.CompareTo(b.x);
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+ return res;
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+ }
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+
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+ /// <summary>
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+ /// to manage tab focus
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+ /// base on scene position
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+ /// </summary>
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+ static class WebGLInputTabFocus
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+ {
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+ static List<WebGLInput> inputs = new List<WebGLInput>();
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+
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+ public static void Add(WebGLInput input)
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+ {
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+ inputs.Add(input);
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+ inputs.Sort();
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+ }
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+
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+ public static void Remove(WebGLInput input)
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+ {
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+ inputs.Remove(input);
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+ }
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+
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+ public static void OnTab(WebGLInput input, int value)
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+ {
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+ if (inputs.Count <= 1) return;
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+ var index = inputs.IndexOf(input);
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+ index += value;
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+ if (index < 0) index = inputs.Count - 1;
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+ else if (index >= inputs.Count) index = 0;
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+ inputs[index].input.ActivateInputField();
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+ }
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+ }
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+ }
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+}
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