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@@ -40,10 +40,10 @@ public class AuthorizationController : MonoBehaviour
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if (success)
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{//SceneManager.LoadScene("Location");
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transform.gameObject.SetActive(false);
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- client.SendGetUsers((uint)PlayerController.active_company + 1);
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+ //client.SendGetUsers((uint)PlayerController.active_company + 1);
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- if (ModeController.editor == true && PlayerController.active_location != PlayerController.locations.Count) client.BeaconsRequest((uint)PlayerController.locations[PlayerController.active_location].id);
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- if (ModeController.editor == false) client.BeaconsRequest((uint)PlayerController.locations[PlayerController.active_location].id);
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+ //if (ModeController.editor == true && PlayerController.active_location != PlayerController.locations.Count) client.BeaconsRequest((uint)PlayerController.locations[PlayerController.active_location].id);
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+ //if (ModeController.editor == false) client.BeaconsRequest((uint)PlayerController.locations[PlayerController.active_location].id);
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}
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if(error) Error.SetActive(true);
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}
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