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@@ -3,10 +3,12 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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+using System.IO;
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using UnityEngine;
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public class Location
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{
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+ public uint company_id;
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public uint id { get; set; }
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public string name { get; set; }
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public List<Wall> walls { get; set; }
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@@ -18,6 +20,27 @@ public class Location
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public static List<string> gos = new List<string> { "Walls", "Zones", "Beacons" };
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public void Save()
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+ {
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+ MemoryStream ms = new MemoryStream();
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+ BinaryWriter bw = new BinaryWriter(ms);
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+ var urlb = Encoding.UTF8.GetBytes(texture_url);
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+ ushort urllen = (ushort)urlb.Length;
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+ bw.Write(id);
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+ bw.Write(plane.transform.localScale.x);
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+ bw.Write(plane.transform.localScale.z);
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+ bw.Write(plane.transform.localPosition.x);
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+ bw.Write(plane.transform.localPosition.z);
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+ bw.Write(company_id);
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+ bw.Write(urllen);
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+ bw.Write(urlb);
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+
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+ //ms.Write(bdata, 0, bdata.Length);
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+ //Debug.Log("imagesend bytes "+ms.ToArray().Length);
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+ var data = Client.ConstructVariablePacket(56, ms.ToArray());
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+ Client.SendEnqueue(data);
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+ }
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+
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+ public void SaveContents()
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{
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foreach (Wall wall in walls)
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{
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