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mouse scroll, zone name, fix player start

Виктор Шейко 4 年之前
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3face7cd3d

+ 2 - 1
Assets/Scripts/Components/WallCreate.cs

@@ -236,8 +236,9 @@ public class WallCreate : MonoBehaviour
         if (z != null)
             zname = z.name;
         var zone = Instantiate(Resources.Load("GameObjects/Zone", typeof(GameObject))) as GameObject;
+        zone.name= $"Zone_{Zones[location_id].Count + 1}";
         //zone.transform.position = pos;
-       
+
         zone.transform.SetParent(location.transform.GetChild(2).transform);
 
         var panel_button = Instantiate(Resources.Load("GameObjects/Panel_Beacon", typeof(GameObject))) as GameObject;

+ 1 - 1
Assets/Scripts/Controllers/CameraController.cs

@@ -12,7 +12,7 @@ public class CameraController : MonoBehaviour
     public enum RotationAxes { Mouse, TrackMarker }
     public RotationAxes axes = RotationAxes.Mouse;
     public float movementSpeed = 0.1f;
-    public int mouseSpeed = 10;
+    public int mouseSpeed = 100;
     public float smoothness = 0.85f;
 
     Vector3 targetPosition;

+ 2 - 1
Assets/Scripts/Controllers/PlayerController.cs

@@ -50,7 +50,7 @@ public class PlayerController : MonoBehaviour
 
     Client client;
     static EditorController editor;
-    CompanyController company = CompanyController.instance;
+    CompanyController company;
 
     DateTimePicker Date;
 
@@ -80,6 +80,7 @@ public class PlayerController : MonoBehaviour
     {
         DebugHelper.ActivateConsole();
         client = Client.instance;
+        company = CompanyController.instance;
         editor = Editor.GetComponent<EditorController>();
         camera = Camera.main;
         markers = new List<Marker>();