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@@ -8,7 +8,8 @@
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.20506</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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- <RootNamespace></RootNamespace>
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+ <RootNamespace>
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+ </RootNamespace>
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<ProjectGuid>{E6391B5F-5B7A-0657-4DD9-DB85FF22C326}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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@@ -64,8 +65,9 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\Scripts\Controllers\CameraController.cs" />
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- <Compile Include="Assets\Scripts\Controllers\CreateLocationController.cs" />
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+ <Compile Include="Assets\Scripts\Controllers\CreateFance.cs" />
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<Compile Include="Assets\Scripts\Controllers\LocationController.cs" />
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+ <Compile Include="Assets\Scripts\Controllers\ShowMousePosition.cs" />
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<Compile Include="Assets\Scripts\Controllers\TimePickerController.cs" />
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<Compile Include="Assets\Scripts\Controllers\WorkerController.cs" />
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<Compile Include="Assets\Scripts\Models\Structure.cs" />
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@@ -652,6 +654,28 @@
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<HintPath>C:/Program Files/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
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</Reference>
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</ItemGroup>
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+ <ItemGroup />
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+ <ItemGroup>
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+ <None Include="Assets\Materials\green.mat" />
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+ <None Include="Assets\Materials\red.mat" />
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+ <None Include="Assets\Resources\Fonts\OpenSans-Regular.ttf" />
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+ <None Include="Assets\Resources\GameObjects\Capsule.prefab" />
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+ <None Include="Assets\Resources\GameObjects\Cube.prefab" />
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+ <None Include="Assets\Resources\GameObjects\Fence.prefab" />
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+ <None Include="Assets\Resources\GameObjects\Grid.prefab" />
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+ <None Include="Assets\Resources\GameObjects\Panel.prefab" />
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+ <None Include="Assets\Resources\GameObjects\Pole.prefab" />
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+ <None Include="Assets\Resources\GameObjects\Room.prefab" />
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+ <None Include="Assets\Resources\GameObjects\RoomTest.prefab" />
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+ <None Include="Assets\Resources\GameObjects\TimePicker.prefab" />
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+ <None Include="Assets\Resources\GameObjects\Toggle.prefab" />
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+ <None Include="Assets\Scenes\Editor.unity" />
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+ <None Include="Assets\Scenes\Location_22.unity" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Content Include="Assets\Resources\SVG\keyboard_arrow_down-24px.svg" />
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+ <Content Include="Assets\Resources\SVG\keyboard_arrow_up-24px.svg" />
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+ </ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="GenerateTargetFrameworkMonikerAttribute" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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