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Дверные проемы

Виктор Шейко 5 years ago
parent
commit
16234f65e9

+ 1 - 0
Assembly-CSharp.csproj

@@ -64,6 +64,7 @@
   </ItemGroup>
   <ItemGroup>
     <Compile Include="Assets\Scripts\Controllers\CameraController.cs" />
+    <Compile Include="Assets\Scripts\Controllers\CreateLocationController.cs" />
     <Compile Include="Assets\Scripts\Controllers\LocationController.cs" />
     <Compile Include="Assets\Scripts\Controllers\TimePickerController.cs" />
     <Compile Include="Assets\Scripts\Controllers\WorkerController.cs" />

+ 888 - 0
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File diff suppressed because it is too large
+ 3518 - 178
Assets/Scenes/SampleScene.unity


+ 3 - 0
Assets/Scripts/Controllers/CameraController.cs

@@ -3,6 +3,9 @@ using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.EventSystems;
 
+/// <summary>
+/// Отслеживание объекта
+/// </summary>
 public class CameraController : MonoBehaviour
 {
     public enum RotationAxes { MouseXAndY, MouseX, MouseY, RelativeObject, KeyBoard }

+ 18 - 0
Assets/Scripts/Controllers/CreateLocationController.cs

@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class CreateLocationController : MonoBehaviour
+{
+    // Start is called before the first frame update
+    void Start()
+    {
+        
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        
+    }
+}

+ 189 - 7
Assets/Scripts/Controllers/LocationController.cs

@@ -3,29 +3,38 @@ using System.Collections;
 using System.Collections.Generic;
 using System.Linq;
 using UnityEngine;
+using UnityEngine.AI;
 
+/// <summary>
+/// Проектирование помещения
+/// не используется
+/// </summary>
 public class LocationController : MonoBehaviour
 {
-    public List<GameObject> rooms;   
+    public List<GameObject> rooms;
     // Start is called before the first frame update
     void Start()
     {
-      
-
         var rooms_0 = rooms.ElementAt(0);
         Cube(rooms_0, new Vector3(6, 8, 1)); //x=6 y=8 h1
         var rooms_1 = rooms.ElementAt(1);
         Cube(rooms_1, new Vector3(2, 10, 1), new Vector2(6, 0));
         var rooms_2 = rooms.ElementAt(2);
         Cube(rooms_2, new Vector3(5, 4, 1), new Vector2(8, 5));
+
+        //Room("r0", new Vector3(6, 8, 1)); //x=6 y=8 h1
+        //Room("r1", new Vector3(2, 10, 1), new Vector2(6, 0));
+        //Room("r2", new Vector3(5, 4, 1), new Vector2(8, 5));
     }
 
     // Update is called once per frame
     void Update()
     {
-        
+
     }
 
+
+
     public static void Cube(GameObject cube, Vector3 cube_size, Vector2 position = new Vector2())
     {
         //GameObject cube = GameObject.Find("Cube");
@@ -42,7 +51,7 @@ public class LocationController : MonoBehaviour
 
         // front
         GameObject plane_b = cube.transform.GetChild(1).gameObject;
-        plane_b.transform.localScale = new Vector3(cube_size.x, 0.01f, cube_size.z);
+        plane_b.transform.localScale = new Vector3(cube_size.x, 0.01f, cube_size.z);    
         plane_b.transform.localPosition = new Vector3(0, 0, -pos_cube.z);
 
         // side
@@ -58,11 +67,184 @@ public class LocationController : MonoBehaviour
         // зад 
         GameObject plane_e = cube.transform.GetChild(4).gameObject;
         plane_e.transform.localScale = new Vector3(cube_size.y, 0.01f, cube_size.z);
-        plane_e.transform.localPosition = new Vector3(pos_cube.x, 0, 0);       
+        plane_e.transform.localPosition = new Vector3(pos_cube.x, 0, 0);
 
         // front 2
         GameObject plane_f = cube.transform.GetChild(5).gameObject;
         plane_f.transform.localScale = new Vector3(cube_size.x, 0.01f, cube_size.z);
         plane_f.transform.localPosition = new Vector3(0, 0, pos_cube.z);
     }
-}
+
+    public static void Room(string room_name, Vector3 cube_size, Vector2 position = new Vector2())
+    {
+        //GameObject cube = GameObject.Find("Cube");
+        var room = Instantiate(Resources.Load("GameObjects/RoomTest", typeof(GameObject)) as GameObject);
+        room.name = room_name;
+        cube_size = new Vector3(cube_size.x, cube_size.y, cube_size.z);
+
+        Vector3 pos_cube = new Vector3(cube_size.x / 2f, cube_size.z / 2f, cube_size.y / 2f);
+        room.transform.position = new Vector3(pos_cube.x + position.x, pos_cube.y, pos_cube.z + position.y);
+
+        // above
+        var SideA = room.transform.GetChild(0).gameObject;
+        var panel_a = Instantiate(Resources.Load("GameObjects/Panel", typeof(GameObject)) as GameObject);
+        panel_a.name = "Plane_a_" + 0;
+        panel_a.transform.SetParent(SideA.transform);       
+        //GameObject plane_a = cube.transform.GetChild(0).gameObject;
+        //plane_above.transform.localScale = cube_size;
+        panel_a.transform.localScale = new Vector3(cube_size.x, 0.01f, cube_size.y);
+        panel_a.transform.localPosition = new Vector3(0, pos_cube.y, 0);//y x=0
+        panel_a.transform.rotation = SideA.transform.rotation;
+
+        // front
+        var SideB = room.transform.GetChild(1).gameObject;
+        //GameObject plane_b = cube.transform.GetChild(1).gameObject;
+        //plane_b.transform.localScale = new Vector3(cube_size.x, 0.01f, cube_size.z);
+        for (int i = 0; i < cube_size.x; i++)
+        {
+            var panel = Instantiate(Resources.Load("GameObjects/Panel", typeof(GameObject))) as GameObject;
+            panel.name = "Plane_b_" + i;
+            panel.transform.SetParent(SideB.transform);
+            panel.transform.localPosition = new Vector3(i, 0, -pos_cube.z);
+            panel.transform.rotation = SideB.transform.rotation;
+        }
+
+        // side
+        var SideC = room.transform.GetChild(2).gameObject;
+        //GameObject plane_c = cube.transform.GetChild(2).gameObject;
+        for (int i = 0; i > -cube_size.x; i--)
+        {
+            var panel = Instantiate(Resources.Load("GameObjects/Panel", typeof(GameObject))) as GameObject;
+            panel.name = "Plane_c_" + i;
+            panel.transform.SetParent(SideC.transform);
+            panel.transform.position = new Vector3(i, 0, 0);
+            panel.transform.rotation = SideC.transform.rotation;
+        }
+
+        // низ 
+        var SideD = room.transform.GetChild(3).gameObject;
+
+        var panel_d = Instantiate(Resources.Load("GameObjects/Panel", typeof(GameObject))) as GameObject;
+        //GameObject plane_d = cube.transform.GetChild(3).gameObject;
+        panel_d.name = "Plane_d_" + 0;
+        panel_d.transform.SetParent(SideD.transform);
+        panel_d.transform.localScale = new Vector3(cube_size.x, 0.01f, cube_size.y);
+        panel_d.transform.position = new Vector3(0, -pos_cube.y, 0);
+        panel_d.transform.rotation = SideD.transform.rotation;
+
+
+        // зад 
+        var SideE = room.transform.GetChild(4).gameObject;
+        for (int i = 0; i > -cube_size.x; i--)
+        {
+            var panel = Instantiate(Resources.Load("GameObjects/Panel", typeof(GameObject))) as GameObject;
+            //GameObject plane_e = cube.transform.GetChild(4).gameObject;
+            panel.name = "Plane_e_" + i;
+            panel.transform.SetParent(SideE.transform);
+            panel.transform.position = new Vector3(pos_cube.x, 0, 0);
+            panel.transform.rotation = SideE.transform.rotation;
+        }
+
+        // front 2
+        var SideF = room.transform.GetChild(5).gameObject;
+        for (int i = 0; i > -cube_size.x; i--)
+        {
+            var panel = Instantiate(Resources.Load("GameObjects/Panel", typeof(GameObject))) as GameObject;
+            //GameObject plane_f = cube.transform.GetChild(5).gameObject;
+            panel.name = "Plane_f_" + i;
+            panel.transform.SetParent(SideF.transform);
+            panel.transform.position = new Vector3(0, 0, pos_cube.z);
+            panel.transform.rotation = SideF.transform.rotation;
+        }
+    }
+
+    //public GameObject currentTank;
+    //private GameObject Tank;
+    private NavMeshAgent agent;
+    public GameObject SpotSpawn;
+    public Vector3 target;
+    private bool b_target = true;
+
+    public void TakePosition()
+    {
+        var Tank = Instantiate(Instantiate(Resources.Load("GameObjects/Panel", typeof(GameObject))) as GameObject);
+        Tank.transform.position = SpotSpawn.transform.position;
+        if (Tank != null)
+        {
+            Ray ray;
+            RaycastHit hit;
+            ray = UnityEngine.Camera.main.ScreenPointToRay(Input.mousePosition);
+
+            if (Physics.Raycast(ray, out hit, 10000.0f))
+            {
+                //  Tank.transform.position = hit.point;
+                target = hit.point;
+                if (b_target)
+                {
+                    if (Vector3.Distance(target, transform.position) > 2f)
+                    {
+                        agent.SetDestination(target);
+                        b_target = false;
+                        Tank = null;
+                    }
+                }
+            }
+        }
+    }
+
+
+    //public GameObject tankTemplatePrefab;   //префаб для прозрачного танка
+    //public GameObject tankPrefab;           //префаб оригинального танка
+    public LayerMask terrainMask;           //слой который назначет террейну
+
+    // этот метод назначить на клик кнопки "создать танк"
+    public void makeTankOnClick()
+    {
+        //запускаем корутину
+        StartCoroutine("setTankPosition");
+    }
+
+
+    /// <summary>
+    /// http://unity3d.ru/distribution/viewtopic.php?f=18&t=36275
+    /// </summary>
+    /// <returns></returns>
+    IEnumerator setTankPosition()
+    {
+        // создаём прозрачный танк
+        GameObject tankTemplate = Instantiate<GameObject>(Instantiate(Resources.Load("GameObjects/Panel", typeof(GameObject))) as GameObject);
+        // переменные для обнаружения столкновений мышки с террейном
+        Ray ray;
+        RaycastHit hit;
+
+        // бесконечный цикл до тех пор, пока не кликнем по террейну
+        while (true)
+        {
+            // пускаем луч из мышки
+            ray = Camera.main.ScreenPointToRay(Input.mousePosition);
+
+            // если луч попал в террейн
+            if (Physics.Raycast(ray, out hit, terrainMask))
+            {
+                // перемещаем прозрачный танк в позицию столкновения луча и террейна
+                tankTemplate.transform.position = hit.point;
+                //tankPrefab.transform.rotation = Quaternion.FromToRotation(Vector3.up, hit.normal);
+
+                // если нажали левую кнопку мышки
+                if (Input.GetMouseButtonDown(0))
+                {
+                    // удаляем прозрачный танк
+                    Destroy(tankTemplate);
+                    // и создаём оригинальный танк на его месте
+                    GameObject tank = Instantiate<GameObject>(Instantiate(Resources.Load("GameObjects/Panel", typeof(GameObject))) as GameObject);
+                    tank.transform.position = hit.point;
+                    //пустить tank в плаванье через навигейтАгент
+
+                    // останавливаем корутину
+                    yield break;
+                }
+            }
+            yield return null;
+        }
+    }
+}

+ 1 - 2
Assets/Scripts/Controllers/WorkerController.cs

@@ -173,7 +173,6 @@ public class WorkerController : MonoBehaviour
                             for (float j = 0; j <= 1.1f; j += 0.1f) // 1.1f из-за округления float
                             {
                                 StartCoroutine(MarkerPostion(i + offset + j, j, start_pos, end_pos, m.marker, m.toggle, w));
-                                StartCoroutine(countdown());
                             }
                             offset += 0.1f;
                         }
@@ -183,6 +182,6 @@ public class WorkerController : MonoBehaviour
         {
             StartStop.transform.GetChild(0).GetComponent<Text>().text = "Отобразить";
         }
-    }   
+    }
 }
 

+ 43 - 14
ProjectSettings/QualitySettings.asset

@@ -29,9 +29,16 @@ QualitySettings:
     vSyncCount: 0
     lodBias: 0.3
     maximumLODLevel: 0
+    streamingMipmapsActive: 0
+    streamingMipmapsAddAllCameras: 1
+    streamingMipmapsMemoryBudget: 512
+    streamingMipmapsRenderersPerFrame: 512
+    streamingMipmapsMaxLevelReduction: 2
+    streamingMipmapsMaxFileIORequests: 1024
     particleRaycastBudget: 4
     asyncUploadTimeSlice: 2
     asyncUploadBufferSize: 16
+    asyncUploadPersistentBuffer: 1
     resolutionScalingFixedDPIFactor: 1
     excludedTargetPlatforms: []
   - serializedVersion: 2
@@ -57,9 +64,16 @@ QualitySettings:
     vSyncCount: 0
     lodBias: 0.4
     maximumLODLevel: 0
+    streamingMipmapsActive: 0
+    streamingMipmapsAddAllCameras: 1
+    streamingMipmapsMemoryBudget: 512
+    streamingMipmapsRenderersPerFrame: 512
+    streamingMipmapsMaxLevelReduction: 2
+    streamingMipmapsMaxFileIORequests: 1024
     particleRaycastBudget: 16
     asyncUploadTimeSlice: 2
     asyncUploadBufferSize: 16
+    asyncUploadPersistentBuffer: 1
     resolutionScalingFixedDPIFactor: 1
     excludedTargetPlatforms: []
   - serializedVersion: 2
@@ -85,9 +99,16 @@ QualitySettings:
     vSyncCount: 1
     lodBias: 0.7
     maximumLODLevel: 0
+    streamingMipmapsActive: 0
+    streamingMipmapsAddAllCameras: 1
+    streamingMipmapsMemoryBudget: 512
+    streamingMipmapsRenderersPerFrame: 512
+    streamingMipmapsMaxLevelReduction: 2
+    streamingMipmapsMaxFileIORequests: 1024
     particleRaycastBudget: 64
     asyncUploadTimeSlice: 2
     asyncUploadBufferSize: 16
+    asyncUploadPersistentBuffer: 1
     resolutionScalingFixedDPIFactor: 1
     excludedTargetPlatforms: []
   - serializedVersion: 2
@@ -113,9 +134,16 @@ QualitySettings:
     vSyncCount: 1
     lodBias: 1
     maximumLODLevel: 0
+    streamingMipmapsActive: 0
+    streamingMipmapsAddAllCameras: 1
+    streamingMipmapsMemoryBudget: 512
+    streamingMipmapsRenderersPerFrame: 512
+    streamingMipmapsMaxLevelReduction: 2
+    streamingMipmapsMaxFileIORequests: 1024
     particleRaycastBudget: 256
     asyncUploadTimeSlice: 2
     asyncUploadBufferSize: 16
+    asyncUploadPersistentBuffer: 1
     resolutionScalingFixedDPIFactor: 1
     excludedTargetPlatforms: []
   - serializedVersion: 2
@@ -141,9 +169,16 @@ QualitySettings:
     vSyncCount: 1
     lodBias: 1.5
     maximumLODLevel: 0
+    streamingMipmapsActive: 0
+    streamingMipmapsAddAllCameras: 1
+    streamingMipmapsMemoryBudget: 512
+    streamingMipmapsRenderersPerFrame: 512
+    streamingMipmapsMaxLevelReduction: 2
+    streamingMipmapsMaxFileIORequests: 1024
     particleRaycastBudget: 1024
     asyncUploadTimeSlice: 2
     asyncUploadBufferSize: 16
+    asyncUploadPersistentBuffer: 1
     resolutionScalingFixedDPIFactor: 1
     excludedTargetPlatforms: []
   - serializedVersion: 2
@@ -169,22 +204,16 @@ QualitySettings:
     vSyncCount: 1
     lodBias: 2
     maximumLODLevel: 0
+    streamingMipmapsActive: 0
+    streamingMipmapsAddAllCameras: 1
+    streamingMipmapsMemoryBudget: 512
+    streamingMipmapsRenderersPerFrame: 512
+    streamingMipmapsMaxLevelReduction: 2
+    streamingMipmapsMaxFileIORequests: 1024
     particleRaycastBudget: 4096
     asyncUploadTimeSlice: 2
     asyncUploadBufferSize: 16
+    asyncUploadPersistentBuffer: 1
     resolutionScalingFixedDPIFactor: 1
     excludedTargetPlatforms: []
-  m_PerPlatformDefaultQuality:
-    Android: 2
-    Nintendo 3DS: 5
-    Nintendo Switch: 5
-    PS4: 5
-    PSP2: 2
-    Standalone: 5
-    Tizen: 2
-    WebGL: 3
-    WiiU: 5
-    Windows Store Apps: 5
-    XboxOne: 5
-    iPhone: 2
-    tvOS: 2
+  m_PerPlatformDefaultQuality: {}

+ 1 - 1
ProjectSettings/UnityConnectSettings.asset

@@ -4,7 +4,7 @@
 UnityConnectSettings:
   m_ObjectHideFlags: 0
   serializedVersion: 1
-  m_Enabled: 0
+  m_Enabled: 1
   m_TestMode: 0
   m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
   m_EventUrl: https://cdp.cloud.unity3d.com/v1/events