using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;

public class Beacon
{
    public uint id { get; set; }
    public uint location_id { get; set; }
    public float x { get; set; }
    public float y { get; set; }
    public float z { get; set; } // этаж
    public string uuid { get; set; }
    public ushort minor { get; set; }
    public ushort major { get; set; }
    public GameObject beacon { get; set; }
    public GameObject panel_button { get; set; }
    public bool enabled { get; set; }    
    public byte byteEnabled { 
        get
        {
            return enabled ? (byte) 1 : (byte) 0;
        }
    }        
}

