using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

/// <summary>
/// Коробка
/// </summary>
public class Wall
    {
    public float start_width { get; set; }
    public float start_height { get; set; }
    public float end_width { get; set; }
    public float end_height { get; set; }
    }

